Well this is good news for 360 buyers, LA Noire certainly looked pretty impressive.
We have yet to see anything from LA Noire...
We have yet to see anything from LA Noire...
To be fair, we haven't seen much at all of this game. There's that old geezer pic, and a couple of others. I can't recall much else being shown. If you can find anything (nowt on IGN and Gamespot) then please link to it!Wasn't it a part of the E3 demo reel? Maybe I'm thinking of a different game...
You guys really need to stop with teh damage control.
Wasn't it a part of the E3 demo reel? Maybe I'm thinking of a different game...
You guys really need to stop with teh damage control. It's pretty pathetic. Sony loses an exclusive developer and suddenly they can only produce vaporware, and do not provide any returns etc etc. Come on...
Wasn't it a part of the E3 demo reel? Maybe I'm thinking of a different game...
I don't think that's true, but what has been true in the past was McNamara's stubborness in not relenting on his "vision" (or tunnel vision) in order to make his game more playable (a free camera, map and HUD for the getaway, at least the sequel without McNamara's participation fixed the map, but still no on-screen map and still no HUD or free camera), nevertheless, the Getaway had a compelling story (thanks to McNamara), great atmosphere but ultimately flawed gameplay (also thanks to McNamara), the Getaway did sell quite a lot of copies with a ton of Sony marketing behind it. The lack in gameplay design is something that I do worry about, both for Team Bondi and for Sony's own Team Soho (those who remained behind after McNamara left).
My question is that given Sony has been quite supportive of their developers, and has even funded bad projects like Rise of Honor, and obviously they didn't shy away from dumping a ton of money into a mediocre game like the Getaway, so why did they decide not to publish LA Noire after funding it for so long?
Quite possibly. For reference, here's what McNamara had to say in an interview in Feb '04 (3 years in the making!)That's why Sony didn't announce it, and why Team Bondi probably shouldn't have mentioned who they were working with til they got past that milestone.
Seems an odd time to pull funding. Maybe the game is way behind schedule and Sony have given up on it? And R* have taken it up as they'll take it to a larger cross-platform market for greater returns?Kristan Reed: How are you funding the project? Has SCEA given you an advance or is this self-funded and totally independent?
Brendan McNamara: The project is wholly funded by Sony Computer Entertainment America. We have a long-term exclusive arrangement with SCEA.
Quite possibly. For reference, here's what McNamara had to say in an interview in Feb '04 (3 years in the making!)
Seems an odd time to pull funding. Maybe the game is way behind schedule and Sony have given up on it? And R* have taken it up as they'll take it to a larger cross-platform market for greater returns?
What other games is Team Bondi know for? I never even heard about them.
Quite possibly. For reference, here's what McNamara had to say in an interview in Feb '04 (3 years in the making!)
Seems an odd time to pull funding. Maybe the game is way behind schedule and Sony have given up on it? And R* have taken it up as they'll take it to a larger cross-platform market for greater returns?