PSVR1 was the same price
From what I heard in vr cast stream sony is earning money on each psvr2 sale so they have possibility to lower price if they want
That is nice for Sony, I got a few friends that bought it, but I am on the fence after using the PSVR1 for like tops 4 hours.PlayStation VR2 launch sales may be outpacing original PSVR1 headset
Sony's PlayStation VR2 may not be attracting mainstream gamers en masse, but the new headset is actually selling at a more rapid pace than its predecessor.www.tweaktown.com
psvr2 is big jump from psvr1 as for me psvr1 wasnt worth buying and psvr2 gt7 and re village kinda killed flat gaming for me ;d hope sony will encourage devs and own studios to create hybrid games with vr modesThat is nice for Sony, I got a few friends that bought it, but I am on the fence after using the PSVR1 for like tops 4 hours.
I never got into VR gaming, it was just very interesting or fun in my opinion. With that said, I do like the idea of AR, not sure of the practicality of it, especially when coming to games. But maybe games like Pokemon Go with something like google glass would be interesting there. But the industrial usage for AR I find more interesting again. Ohh well.
What I was trying to say, I think VR fits better with a hardcore type of crowd, instead of the avg game player just yet, it takes a lot of commitment/investment. I grew up with computer games, but I am not feeling VR at all, maybe VR just needs a generational change to the gamer age bracket
I disagree, gt7 and village are best games on psvr2 (and no other title is even close) and are hybrids, is much cheaper to implement vr mode for flat game than develop standalone aaa vr title and imo its the way to do it.It's going to peter out just like PSVR1 if it doesn't get attention with games that are specifically designed for it and offer an experience not available elsewhere.
Yeah I don't like roguelikes either and I don't know if I would play another one, but it is a lot like System Shock 2 so I did enjoy it in the end.Yes I heard about Persistence tough Im not into rouglikes.
No, you cant notice it.On the matter of eye-tracking, is it at all laggy? One of the arguments against ETFR is eye tracking would be too slow.
Firewall Ultra Hands-On: Blinded By The Light On PSVR 2
Firewall Ultra on PSVR 2 uses HDR and eye-tracking for a new VR tactic. You can avoid the effects of a flashbang by closing your eyes before it explodes.uploadvr.com
Thats quite interesting.Last year at SIGGRAPH, I went eyes-in with Meta’s high-dynamic range Starburst VR headset research prototype and I felt myself squinting at a light that was so bright my eyes reacted the same way they might staring into a bright indoor light bulb. While Sony’s PSVR 2 headset doesn’t have the same range or brightness attributes as Meta’s demo from last year, Sony’s headset is also VR’s first consumer HDR head-mounted display. Comments on our reporting of Meta’s research device last year considered HDR’s potential use for simulated flash bangs. Seeing that overall concept realized here just a few months later by Sony and First Contact stands out as an example of PlayStation’s commitment to moving VR gaming forward.
Firewall Ultra uses Unreal Engine 5 and also features dedicated servers rather than peer-to-peer networking.