I think Figboy (Associate Game Designer)
comment over at Era sum's it up quite well about Sony acquiring Bungie, or any other game developer acquired by Sony or Microsoft.
"As I mentioned in another thread, Bungie is more than just Destiny, or a single IP. Bungie is one of the most talented developers in the industry. Yes, their claim to fame has been FPS games, but there was a time when Guerrilla Games was just known as "The Killzone guys," then they developed Horizon Zero Dawn, an incredibly well received open world third person action RPG. Just because a developer has made a name for itself in a particular genre, doesn't mean they're going to stay in that genre forever, or produce content in other genres they're passionate about (like Naughty Dog with Crash Bandicoot to Uncharted to The Last of Us, and Sucker Punch from Sly Cooper to inFAMOUS to Ghost of Tsushima). The point is that, developers are creators, and when given creative freedom and autonomy, they will pursue game concepts that they are passionate about. Currently, Bungie is passionate about the Sci Fi FPS genre. It may not always be that way.
On top of this, Sony didn't just acquire Destiny. They acquired Bungie, and their talent. You asked what Sony gets from this deal? Bungie has shown a knack for running a successful (key word "successful"), live service GaaS, a market that Sony is very, very interested in entering, but has thus far had trouble getting a foothold in that area that has bore fruit (at least bore fruit to the level they were expecting). Enter Bungie. As stated in their various PR surrounding this acquisition, Bungie's experience in that market will be invaluable to Sony's efforts across PlayStation Studios, not just Bungie alone. What's better than one very successful live service GaaS title?
Multiple successful live service GaaS titles, spread across multiple platforms (more platforms means more opportunities to generate revenue).
As someone who has first hand experiencing working on live service GaaS titles (both successful and, uh, not so successful...), I can say that they are not easy to execute, and require a lot of work to be successful at. There is a ton of trial and error, screwing up and falling flat on your face, and then, ideally, learning from those fuckups, and working hard to course correct that project, or take that new knowledge into the next title and be better at it. Bungie's expertise in that field can now be shared across PlayStation Studios as a whole, and any live service titles they have in the pipeline, and could be incredibly useful in setting those titles up with the best chances for success. As always, there's no guarantee of success, but giving them the right guidance and know how, based off of real experience won't hurt.
They don't all have to be FPS titles either. The knowledge Bungie has about running a successful live service game can be applied and adapted to many genres and styles of live service games.
Sony also stands to gain profit from any potential concepts and ideas that spawn from their partnership from Bungie that appears across mediums. Sony is a multi-media corporation, after all. And I don't mean exclusively Destiny related projects, though that's one known quantity. Say Sony helps Bungie produce a Destiny film, television series, or anime? They will benefit from that and gain revenue. As a talented studio, Bungie is no doubt developing other, original IP outside of Destiny that could potentially become successful. If those new IPs also expand to other mediums like film and television, and are also successful endeavors, Sony gets the profit from those projects as well. There's no guarantee for success, but giving talented people the tools to do what they do best isn't necessarily a bad investment. Over the course of some years, Sony could absolutely recoup the $3 billion investment they've made into Bungie. I mean, look at the paydirt they hit with Insomniac. Spider-Man and Ratchet and Clank have already earned Sony a shit ton of money, and if Bungie continues to produce successful IPs, as well as Destiny continuing to generate revenue for them across PlayStation, PC, and Xbox, they're in good shape. Hell, the Witch Queen (i think that's what it's called? i don't follow Destiny much these days) expansion is probably going to do very well for Bungie/Sony, and that's releasing multiplatform in March. The next expansion will probably do well also, chipping away at that $3 billion dollars even more.
Whether future Bungie titles are PS5, PC, and Xbox multiplat, or PS5, PC multiplat, Sony is in a position to get even more of the lion's share of profit from those titles than they were before, now that they own Bungie, as opposed to whatever cut of the profits they were getting from software sales and DLC purchases. The terms of that deal have obviously changed.
And because this deal was so favorable to Bungie, there is little chance of hemorrhaging talent, which can happen during acquisitions, if studio talent feels that the work culture is going to be affected negatively by "new management." This means that the talented staff at Bungie will remain intact, and can focus on producing cool shit, whether it be more Destiny content, new IP content, or content meant exclusively as multi-media projects (a TV show or film not tied to a particular game per se, but an original concept developed solely for television or film). It's an investment in talent, not just Destiny and future DLC and spin off projects.
I will say as someone who knows jack shit about League of Legends, I fucking loved Arcane. It actually got me really interested in that world, even if I don't have any interest in playing those games (not a fan of MOBAs, but I am interested in that other LoL game, Ruined Kings, but I haven't picked it up yet). I say this because I think if Bungie and Sony do something like an animated series set in the Destiny universe, and it's as well executed as Arcane was, it could be very lucrative for them. It could birth spin off games in other genres that are appealing to those not sold on the FPS genre, but maybe liked what they saw in the tv show/films.
That's what I think Sony stands to gain from this investment, and I think it shows that they clearly have a lot of faith in what Bungie is capable of, and what they currently have in the works for the immediate short term, and long term (during any kind of acquisition negotiation, Bungie leadership would have had to outline, very specifically, what their plans for the coming years and beyond were. it would have been included in the packet they put together for potential buyers to peruse during talks).
This move was more than just "keeping Destiny on PlayStation," or a "panic buy" reaction to MS buying ATVI-Blizzard, and considering that we have literally no idea what Bungie showed potential buyers in their presentation packet, I think it's hard to really gauge whether $3 billion was too much or too little spent on the acquisition. Investing is always a risk, and since it ain't my $3 billion, I can't say I really care what Sony spent on it XD XD. Clearly, what they saw they deemed worth the investment, so all we can do is wait and see what comes of it."