Hmm... I'm still confused over this thread. The main reasons are:
(i) I can't find an official definition of eDI (and so I misunderstood people when they made specific comparisons between XBLA, PC Game Portal and eDI). On one extreme, eDI sounds like a horizontal backend initiatives/concept in Sony, subsuming various digital distribution efforts such as:
- Porting of Playstation emulators to other platforms (e.g., PCs) so that downloaded content can be playbacked on PCs, PSPs and PS3s.
- Mini-game purchase for PSP and PS3 (e.g., Calling-all-Cars)
- Back catalog distribution (of retro games) to PSP and PS3
- Music/Movie on demand to PSP and PS3
- Full-blown game content download (e.g., GTHD tracks and cars) to PSP and PS3
In this view, eDI comprises of a few consumer frontends (e.g., different eStores and clients), but is fundamentally a (soft) initiative.
On the other end, eDI is just a content (mini-game/music/movie) portal.
(ii) We seem to be talking about different domain (e.g., What Inane_Dork refer to as "fundamentally identical" may be "fundamentally different" to me).
e.g., [Not targeting Inane_Dork, but one of his posts illustrate our differences starkly]
Now then, about game quality. PC gaming portals have lower average game quality than what EDI is aiming for. But I still don't see a difference. Any and every innovation in any service is copied at least once on other services. Look at Sony's patently obvious Geometry Wars clone for proof. Is that the kind of innovation you're referencing? Even if EDI manages to capture a bunch of exclusive games, they'll be cloned elsewhere within 9 months. Any difference made gets minimized very quickly due to the short dev schedules of these games.
Besides content similarity, there are other aspects that can differentiate services. At 30,000 feet, many services are "simple" copies of each other. e.g., Apple iTunes vs MS's Play-for-Sure (Both just sell songs... the same songs in fact, but I think of them as 2 fundemantally different approaches). Without knowing what eDI is, I hesitate to argue either way.
EDI and XBLA are fundamentally identical to PC gaming portals (Zone, Real Arcade, etc.). The trappings are different, but they are similar enough that anything plaguing one will be a problem on the others (IMO).
From technical perspective, you may be correct.
From marketing perspective, a PC game portal can be fundamentally different from XBLA. The user behaviour and needs can be worlds apart (working crowd casual games on PC vs hard core gamers on Xbox Live). e.g., PC mini-games are typically small, XBLA games seem to be more lenient in this aspect. This is why I suspect Sony's eDI effort is just a backend initiatives... with different user frontend targeting different user needs. But I have no proof.
They can market them aggresively because they're purposefully limiting them to not compete with the $50-$60 games. They will remain mostly that way until someone big makes a bet on e-distribution.
This in principle I can agree. All e-Distribution initiatives (in whatever form) will need to blend/confuse its packaging so that there is no direct comparison with existing USD50-60 games. This is to prevent hurting the distis and the publishers (i.e., pre-empt cannibalization)
If we keep debating on specific points, we may actually diverge more and more. Did I miss any official words on what eDI is ?