Sony financing about 40 EDI (download) games

You wrote "freelance game development"...
Good grief. The part you responded to was right in the quote. Observe: "I don't see how any console's electronic distribution is significantly different than any PC portal's electronic distribution." See?

PC portals don't support development. You should not forget the development of these games are funded and supported by SCE WWS around the world.
So the payment comes first instead of getting a cut of the sales. Is that a significant difference? I don't see it that way.
 
I don't think that really matters, as they seem to be selling well enough. I'm not saying they should have done the same package deal they do now for the Premium if they sold it as one unit, but I do think they should have had the HD in one package starting at... say... $360. ;)

They could have not bothered bundling the wireless controller or headset or component cables in and concentrated on the important stuff, and simply push the price down a bit ahead of schedule. (It's not like it will take any talent to "beat" the PS3 to those price points.) Not to mention the savings that would come from smoothing out the production and distribution process.

Unless the sales ratio of the Core is actually substantial compared to the Premium (and I have no hard numbers, but I think not--especially what with store employees pushing the Premium and badmouthing the Core the way I've seen), I think the monetary difference would be shruggable. Certainly not worth the downsides of forcing themselves and others to code to NOT having the HD, try to fit within the confines of a 64MB memory card, lacking backwards-compatibility, etc.

Just plain pointless, IMHO.

I agree that the core was not needed at launch, it's the optional HDD that will help MS in the long run, so they can reach that $150 or $99 pricepoint even faster.
 
Good grief. The part you responded to was right in the quote. Observe: "I don't see how any console's electronic distribution is significantly different than any PC portal's electronic distribution." See?
No, I don't see it. Let's get back again to your original comment.
Inane_Dork said:
Freelance game development is not exactly new. The PC has had it for some time now. I don't see how any console's electronic distribution is significantly different than any PC portal's electronic distribution. And what do you see on the PC? Piles and piles of regurgitated, overused game designs and a few exceptional titles.
Remember the bold part, and see the message in the link provided in my comment at
http://us.playstation.com/beyond/welcome.html
The EDI will review potential partnership opportunities on a case-by-case basis with our studios in North America, Europe, Japan and Asia, and will be designed to promote innovation in downloadable content and to benefit both the developer and SCE.
So what's different, again? The difference is quality. EDI is the attempt to pick up only good contents among all craps available in PC portal's electronic distribution and translate them into the PS3 format. This is essentially no different from usual publishing business.
 
Inane_Dork, I can see where you're coming from based on your arguments. But I can't see what you're getting at (You lost me along the way). It seems that you believe that:
* eDI and XBLA = PC freelance and indie game development
* Both MS and Sony will not be able to market eDI and XBLA aggressively (hence the 50Mb download limits)
So eDI and XBLA will remain stunted in growth ? (Do correct me if I'm wrong).

My belief is that Sony + MS start with very different goals (e.g., To bring casual-gamers to the console market; and to bring back-catalog that distis do not stock anymore online). These are non-existing markets for current channels anyway. What's more, the PC indie game houses cannot solve these problems (It's not their problem to solve).

At the tactical level, some activities may overlap today, but over time they will depart from PC indie game developers. Also once they succeeded, they are actually growing the pie (which is good for distis indirectly... keyword is indirectly)... that's the theory anyway.

But I agree with you that the distis will look upon these initiatives with extremely caution and cyncism. Some of these initiatives may fall flat (but they won't stop Sony and MS).
 
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I have another theory on why XBLA games are limited to 50MB (even if that limit might righly be increased to say, 250 MB in the future, which I think makes sense and will probably happen, doesn't change the point), because by nature it restricts the games to that small, arcadey nature. It's like a self-limiter. I mean there's no rule saying XBLA games cant be 3D, right? So what's to prevent some 3D epic being sold on XBLA? Well, one of the primary things preventing that is the 50MB limit. Microsoft has said they dont see XBLA supplanting traditional full size games. It will be a bonus, an add-on, a nice secondary thing, it's not strategized to be the main enchelada, at least at this time.

I don't think I agree with that or I at least partialy dissagree. Yes, maybe they don't really want full blown epic games for XBLA, but I do believe that if they raise the limit to lets say 250MB, your point is not really valid anymore. At that size and using procedural techniques you can definitely have games that could be as epic or whatever with todays full DVD sized games, maybe the dialog would be in text only and not spoken but that is about it...
 
It doesn't matter. eDI is just an industry name to identify the effort. For consumers, they'll probably promote the store name (e.g., Playstation Store, Sony Store, ...).
 
It doesn't matter. eDI is just an industry name to identify the effort.

Of course it doesn't matter (hence the 'nerd') but it's still an industry-wide thing. So I thought it was a bit strange the first time I saw Phil talking about it...
 
No, it's not. I don't know why you want to label all the PC developers of little games as impoverished or inept, but that's not the case.
Because the majority are! Go check out the PC Indie Dev forums to hear over and over again simple and stupid questions being asked about making games etc. Most people who turn their hand to Indie have an idea fora game and no understanding of computers or programming. I can also say that of the Indie games I've downloaded, 95+% have been rubbish as though produced by people who don't really know what they're doing. Of course there's going to be some talent out there, but on the whole, PC Indie isn't the place to find quality creations.

As for funding, what's the most expensive Indie PC game distributed by the traditional messed-up means means (not Steam which is similar to )? How many $200,000 titles are made for the PC by Indies and sell well enough to make their money back (ie. not pet products of wealthy people happy to lose money on them)? Perhaps things have changed recently, but last I heard only a handful of Indie games out of the thousands made (and go check out the PC Indie forums for

And I don't know why you keep talking about big name developers taking on these little games, because we're not seeing much of that. Look at Live. Where have most of the games come from?
It comes from lots of developers saying they're interested and talking about how the lower costs are beneficial to creativity! Of course the best teams at the moment won't be working on EDIs as they'll be both coy and working on other major titles, but David Jaffe creating a small game is of note. You think that would ever happen without EDI? Would Jaffe create a little cops and robbers game without the cheap distribution method? Nope! It's early days yet, and XBLA hasn't really pushed the envelope by accepting mostly old game remakes. Downloads are currently synonymus with Retro (like lots of PC Indie!). The doesn't change the potential of the service, and with 40 titles coming from Sony...well, you think they're going to be PC Indie class games?
 
No, I don't see it.
You quoted it. I don't know how you could possibly not see it. It's right there.

Let's get back again to your original comment.
Remember the bold part, and see the message in the link provided in my comment at
http://us.playstation.com/beyond/welcome.html
So what's different, again? The difference is quality. EDI is the attempt to pick up only good contents among all craps available in PC portal's electronic distribution and translate them into the PS3 format. This is essentially no different from usual publishing business.
Look, the difference in game quality is totally and completely different from the many things you brought up that would be differences. Please, find an argument and stick with it. I dislike disproving arguments only to have them changed as soon as I do. All that tells me is that you have decided what conclusion is right and are grasping for proof of your belief.

Now then, about game quality. PC gaming portals have lower average game quality than what EDI is aiming for. But I still don't see a difference. Any and every innovation in any service is copied at least once on other services. Look at Sony's patently obvious Geometry Wars clone for proof. Is that the kind of innovation you're referencing? Even if EDI manages to capture a bunch of exclusive games, they'll be cloned elsewhere within 9 months. Any difference made gets minimized very quickly due to the short dev schedules of these games.



* eDI and XBLA = PC freelance and indie game development
EDI and XBLA are fundamentally identical to PC gaming portals (Zone, Real Arcade, etc.). The trappings are different, but they are similar enough that anything plaguing one will be a problem on the others (IMO).

* Both MS and Sony will not be able to market eDI and XBLA aggressively (hence the 50Mb download limits)
So eDI and XBLA will remain stunted in growth ? (Do correct me if I'm wrong).
They can market them aggresively because they're purposefully limiting them to not compete with the $50-$60 games. They will remain mostly that way until someone big makes a bet on e-distribution.
 
Even if EDI manages to capture a bunch of exclusive games, they'll be cloned elsewhere within 9 months. Any difference made gets minimized very quickly due to the short dev schedules of these games.
What does it matter if they're cloned? That doesn't stop the growth of new ideas. If EDI produces 4 new genres of game, and the rest of the world copies them over 10 years, that's no different to the history of gaming - only we'll have 4 more genres of game to play. ;)

I don't think anyone's expecting EDI to be the only place to get 'innovative' games - it's just a great launch platform to allow developers to try new ideas.
 
Because the majority are! Go check out the PC Indie Dev forums to hear over and over again simple and stupid questions being asked about making games etc. Most people who turn their hand to Indie have an idea fora game and no understanding of computers or programming. I can also say that of the Indie games I've downloaded, 95+% have been rubbish as though produced by people who don't really know what they're doing. Of course there's going to be some talent out there, but on the whole, PC Indie isn't the place to find quality creations.
You're greatly confusing two things. You say that the overwhelming majority of indie developers don't know what they're doing, which is true given the way you define terms. But your mistake is that the pool of indie developers is HUGE by the same definition. Think game mods, Wik, Narbacular Drop (sp), etc. Sure, there's a lot of crap per gold nugget. But because the bandwidth is so enormous, you end up with quite a few gold nuggets.

I don't know why you purposefully focus on indie developers and leave out all the professional developers who work on these little PC games. Pop cap, Garage Games, etc. The quality is quite a bit higher from these guys, but they don't make nearly as much stuff.

PC portals have both, though they tend to have far more of the professional stuff than the indie stuff. There's no way you can reasonably claim they're all inept.

Of course the best teams at the moment won't be working on EDIs as they'll be both coy and working on other major titles, but David Jaffe creating a small game is of note.
1 game. My argument lies crippled.

You think that would ever happen without EDI?
Could have. Sony's first party developers do not need EDI support to make downloadable PS3 games.

Would Jaffe create a little cops and robbers game without the cheap distribution method?
Yes, he would have included it in a $60 PS3 game as a bonus (ala the original Geometry Wars) instead of selling it separately (ala GW: Retro Evolved).

The doesn't change the potential of the service, and with 40 titles coming from Sony...well, you think they're going to be PC Indie class games?
Not the way you're defining the terms, no. But if you mean the equivalent if Wik, Mable Blast Ultra and flow, yes, I do think that.

What does it matter if they're cloned? That doesn't stop the growth of new ideas. If EDI produces 4 new genres of game, and the rest of the world copies them over 10 years, that's no different to the history of gaming - only we'll have 4 more genres of game to play. ;)
The context said why it was important. It was a supporting point to a larger argument.

...it's just a great launch platform to allow developers to try new ideas.
Established developers, yes. It's rather unlikely that Sony will fund or support unproven projects/developers (which is arguably reasonable). It could do with an XNA-like counterpart, though. Something where the barrier of entry is even lower.
 
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Look, the difference in game quality is totally and completely different from the many things you brought up that would be differences. Please, find an argument and stick with it. I dislike disproving arguments only to have them changed as soon as I do. All that tells me is that you have decided what conclusion is right and are grasping for proof of your belief.
So you think the difference is one and only? What's wrong with describing various aspects of EDI in multiple posts? They are not mutually exclusive. Besides, if you read my posts carefully you'd notice they are consistent (PS3-format online publisher/distributor business). I'll paraphrase them until you get satisfied :smile:

By the way, XBLA and EDI are very different. The only common point is they are distributed online. EDI is not limited to mini-games and not even limited to games. Probably the only limitation is the size of a distributed file, since distributing a 20GB game online is not a good idea right now.
 
How do you figure that? The way I see it, the only difference (at the moment) is the size limit for games.
Some of the differences are laid here
http://www.gamasutra.com/php-bin/news_index.php?story=9931

Does XBLA allow non-casual games or non-game contents? "Arcade" name seems to suggest it's limited to casual games. It's likely that EDI can support "artistic" games which may not be popular in the mass-market too. For "artistic" I don't mean something like Jeff Minter's visualizer, but something which is not meant for younger pop-culture audience.
 
Some of the differences are laid here
http://www.gamasutra.com/php-bin/news_index.php?story=9931

Does XBLA allow non-casual games or non-game contents? "Arcade" name seems to suggest it's limited to casual games. It's likely that EDI can support "artistic" games which may not be popular in the mass-market too. For "artistic" I don't mean something like Jeff Minter's visualizer, but something which is not meant for younger pop-culture audience.

You are correct in XBLA, but slightly off on XNA as a whole especially when taking the creators club into account, from my readings and understanding of Creators Club (yes, I know it costs/year) as long as the application, be it game or otherwise, does not violate copyrights, you can distribute it. As it stands now those creations are limited to only the CC members, but I wouldn't doubt the more successful ones will be sold or bought and repackaged.

"Artistic", AO games ftw! I wonder if Rockstar charged $5 for the Hot Coffee mod (as a full mini-game), and placed it on EDI, how much they would make (bad press be damned!). It would also be interesting if there was a Major Nelson type site where one could see the "Most Popular EDI games" :devilish:
 
You mean the part where the Sony rep says, "Oh, trust us, we're waaaay different than Xbox Live Arcade. Waaay better, too."?
Does XBLA allow non-casual games or non-game contents? "Arcade" name seems to suggest it's limited to casual games. It's likely that EDI can support "artistic" games which may not be popular in the mass-market too. For "artistic" I don't mean something like Jeff Minter's visualizer, but something which is not meant for younger pop-culture audience.
You are splittling hairs to prove a weak point. There is little to no difference between EDI and XBLA, and certainly XBLA was done first in the PC space. Whether the games currently available on XBLA target casuals or are more "artistic" seems more a byproduct of the current ecosystem rather than any tactical or technical attribute of XBLA (Wik, by the way, seemed fairly artistic and not casual friendly at all).
 
Ok sorry to break the fight but i have a question.

If i and a group of mates were to somehow develop a game using Linux, and somehow the game is actually kidna cool, and we think that somehow people would love it... What would we have to do to get it on the PS3 network? Contact Sony, go through the whole process?

Or will we be able to just put it online, for people to download as they see fit?
 
Ok sorry to break the fight but i have a question.

If i and a group of mates were to somehow develop a game using Linux, and somehow the game is actually kidna cool, and we think that somehow people would love it... What would we have to do to get it on the PS3 network? Contact Sony, go through the whole process?

Or will we be able to just put it online, for people to download as they see fit?

You can put it online directly for other Linux users. However, if you want it on the EDI, then you need to contact Sony. There's been a page up for doing so since GDC 2006. If you want to, I can dig up the link somewhere.

Actually, it's in the article one posted, here:

http://us.playstation.com/beyond/default.htm
 
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