Because the ds is a competing option for portable gaming and even in its default setting is much more portable friendly. I wouldn't carry a psp with ds games. I would simply carry a ds and its games instead of a ds if it wasn't for CFW. That is my point.
That does not justify CFW or the piracy that results from it. Even the more portable DS also has a serious problem of pirates carrying dozens or even hundreds of pirated games on a single card.
Mabye publishers aren't putting games on the psp because the games they were putting (ps1/2 titles) weren't fitting in the portable market
Publishers aren't putting games on the PSP because they don't sell, they don't sell for various reasons, sometimes the software isn't compelling but there are compelling software on the PSP, even those are hurt by piracy because people would rather pirate these games than pay for them, piracy is possible because of CFW, there's no way around that.
PSP killed the PSP as a gaming platform. It failed at all its intended tasks from the onset.
PSP has some great, compelling games like GOW, Wipeout and Little Big Planet, if the intended task for a gaming platform is to be able to play games, which it is, then the PSP obviously has achieved a certain degree of success, CFW-enabled piracy hurt software sales by allowing people to not actually have to pay for the games and the poor sales was ultimately the platform's biggest problem, not whether you can carry 10 of your PSP games on a memory stick, especially now that new PSP software can be downloaded.
console makers don't allow it. But people want it and find ways.
Then console makers will find ways to shut them down, because CFW enables piracy.
CFW driven piracy is less than the used game market. Getting rid of the used game market would make much mre money for a console maker than getting rid of custom firmware.
CFW-driven piracy is a big problem on the PSP, that's not to say publishers and console makers shouldn't address both CFW piracy AND the used games market, in no way should CFW-driven piracy ever be justified in any way just because the used game market also presents a problem to publishers in terms of lost sales.
You can only get rid of one of these two things. Piracy is not the one. You can delay piracy but you can't stop it. At some point all systems are hacked.
Why can you only get rid of one of these two things? No, they should try to address BOTH, you keep justifying piracy as if it's an integral part of the console experience, that somehow just because CFW enables you to do certain things on the console hardware that somehow it doesn't matter that CFW leads to piracy, piracy has been a huge problem that has plagued consoles and PC gaming for decades, all it does is lead to the end user losing actual ownership of the content, eventually they'll simply move to a model where the end user no longer owns the content or no longer has the content local to the platform, in the end we all lose as a result.
They can get rid of a used market for next gen psp by going with another go that fixes the originals problems. Gettng rid of piracy is much harder.
They can certainly try the digital download-only route, piracy-wise they have already demonstrated with the PS3 which is way less friendly to hackers, if and when the next generation launches, it's safe to say that all the console makers will try to make things even more difficult for hackers, we'll likely never see anything like the otherOS functionality ever again, as for people hoping they can make their own dynamic themes on the PS3, now they'll probably have to kiss that goodbye, all because someone was bragging about trying to hack the hypervisor through linux. Nobody said tackling piracy would be easy, but it would be foolish for any console maker to simply resign themselves to believing that they shouldn't even try, whether it's taking out functionality like otherOS or trying to attach the content to one user, they will continue to combat piracy, that's the reality of the situation.
The used game market is actually a harder problem to tackle because it's so lucrative to game retailers to buy back games at ridiculously low prices then resell them slightly cheaper than new ones, and the industry can't survive without retail support yet, however that is a different discussion and maybe you should start another thread to pursue it further.
Sony removing the otherOS functionality is the right move for them as a console maker, because it minimizes any potential impact of the system being hacked via said functionality, there's no point for them to wait until it happens, IF it happens.