Sony delay PS3 until November

Xenus said:
I don't know Qroach. The reduction to 65nm on the intial systems would save them quite a bit of money and lead to profitability of the system much quicker.

I agree - should 65nm be ready, I certainly don't see an advantage in putting it off. It's simply a matter of will it be ready or not. The potential cost savings are too significant though to think they wouldn't take a short-term hit on already manufactured parts. And if they don't raise the specs at all, they can still use those anyway.

@Alpha: Well it would of course save money regardless; the spec increase would be a different decision to make. I for one am not expecting it, but at the same time depending on how large a delay Sony is facing, it does give them an opportunity to do more than twiddle their thumbs.
 
What a mess. Now with LG supporting HD-DVD also and blu ray getting pushed back (assuming this will also effect Blu Ray DVD players), this is gonna be interesting to say the least.

If HD-DVD players flood the market before the end of the year and gain momentum, it could spell trouble for Sony trying to market the PS3 as a full entertainment unit vs. just another gaming console. I have a feeling that there's more to this delay than just the blu ray but it might be a long time before we found out.

Looks like I'll have to wait until the end of the year for my PS3 :( In the mean time, my xbox360 is keeping me happy :)
 
This would be nearer Sony's intended launch date before XB360 pushed things forward. I can imagine they're hoping for 65nm, but it'll be gutting if so. PS3 spec is locked down for a 90nm process. Aiming for 65 nm could have meant the extra SPE and maybe a clock increase, but launching at 90nm with a quick proces upgrade will just mean more profit. Hopefully if so, it'll be reflected in a lower price.

Still, a 6 month postponement is surely going to piss off a lot of developers. If they have been writing software for a Spring launch and now have to survive and extra 6 months without that income, they every right to be furious to the point of ditching PS3 as a platform unless Sony make up the losses, IMO. You can't string people along like that and not expect it to hurt. The moral of this story is never write software for a platform that isn't out there now and doing well, unless someone in a financially secure position is going to pay for indefinite delays and uncertain returns on investment.
 
Checking over at AVSforum it appears that this is still an AACS issue and likely to also impact the HD-DVD launch. I swear the studios and IT companies really can't get their crap together in terms of the AACS crap!!!
 
Shifty Geezer said:
he moral of this story is never write software for a platform that isn't out there now and doing well, unless someone in a financially secure position is going to pay for indefinite delays and uncertain returns on investment.

So if a developer makes a game for X360 and it bombs you expect Microsoft to pick up the tab for development? Furthermore, under your scenario no software would ever be made for anything because it wouldn't be "out there now and doing well," but of course it's not going to be doing well when the platform launches with NO SOFTWARE AT ALL.
 
Shifty Geezer said:
Still, a 6 month postponement is surely going to piss off a lot of developers. If they have been writing software for a Spring launch and now have to survive and extra 6 months without that income, they every right to be furious to the point of ditching PS3 as a platform unless Sony make up the losses, IMO. You can't string people along like that and not expect it to hurt. The moral of this story is never write software for a platform that isn't out there now and doing well, unless someone in a financially secure position is going to pay for indefinite delays and uncertain returns on investment.

Well, reading over several Japanese developer comments lately, it would seem like they weren't aiming for Spring anyway, so who knows?

@Creon: Wasn't the AACS side of things smoothed over recently with that whole interim license thing though?
 
Well Sony say goodbye to a easy win over HD-DVD and the Xbox 360. Things now get interesting. Sony should have at least 50 games on LAUNCH DAY in the US.
 
mckmas8808 said:
Well Sony say goodbye to a easy win over HD-DVD and the Xbox 360. Things now get interesting. Sony should have at least 50 games on LAUNCH DAY in the US.

It will be interesting to see what percentage of those are not x-platform and already be out on the 360...
 
Qroach said:
oh boy... the "I told ya so!" police are gonna be on patrol in a serious way now... Still everyone knew the "spring" idea was always out the window.

Sony is going to harness the power of CELL to spin the earth on its axis (or just create the illusion). Making Fall become Spring hence no delay.
 
creon100 said:
So if a developer makes a game for X360 and it bombs you expect Microsoft to pick up the tab for development?
No.
Furthermore, under your scenario no software would ever be made for anything because it wouldn't be "out there now and doing well," but of course it's not going to be doing well when the platform launches with NO SOFTWARE AT ALL.
Exactly. If they want people to gamble on a platform covering the costs of a product development (millions of dollars) they should at least give the developers some support and assurances, like tell them when the machine will be on sale and how many units they will likely be able to sell. The point that there would be NO SOFTWARE AT ALL is true too. Hardware companies can't just string along the software companies, their bread and butter, and expect them to be happy. If you want software for your platform but will treat the developers so casually, you don't deserve their products. The software that would launch the console would be developed and paid for on comission of the hardware developer. If they delay, the only people who suffer financially are themselves.

If I were a developer, I'd keep to current gen until I saw a suitable market for next-gen products. What logical reason is there not to treat next-gen this way for a software developer? Why would anyone want to write launch titles for a system when you don't know when it'll launch, how much it will cost, and where your product will be likely mediocre because you've been working on alpha and beta kits for the most part? Unless you have the financial backing and want to play with the new tech, the economic reasons not to get involved seem pretty absolute to me.
 
scooby_dooby said:
It will be interesting to see what percentage of those are not x-platform and already be out on the 360...

Probably over 50%, but I don't care. Sony should make sure that they have at least over 50 games on launch day (give or take a few) or this will look horrible.
 
Shifty Geezer said:
If I were a developer, I'd keep to current gen until I saw a suitable market for next-gen products.

Except current gen sales have taken a huge dive, according to the lastest UK charts the 360 version of FN3 is outselling PS2 2:1.
 
I'm sure Blu-Ray is the culprit although I've been hearing advertisments for HDDVD on the radio lately they can't launch eithe rif this is a CP problem right?

Hey look at it this way maybe N will make it to market first and make this gen a little more interesting, either way this means much better launch lineup for the PS3 and maybe more reliable hardware.
 
mckmas8808 said:
Probably over 50%, but I don't care. Sony should make sure that they have at least over 50 games on launch day (give or take a few) or this will look horrible.

I just think they need 3 or 4 really kick-ass games that can go head to head with GOW, Blue Dragon, Too Human, Crackdown & Mass Effect.
 
Shifty Geezer said:
If I were a developer, I'd keep to current gen until I saw a suitable market for next-gen products. What logical reason is there not to treat next-gen this way for a software developer?

Exclusivity.

In other words, even though there are fewer customers (lower installed base), in a new / early console lifecycle, you are competing against realtively few titles. If a console launches with 1-2 million units for example, over the first two months....and there are only 10 software titles on the market for those customers, you may actually sell more units of your game vs. 3 years later....when there are 30 million units, but also 500 titles on the market...

As for the news of the delay...how can anyone really be surprised by this? I also do not believe that a delay this long can solely be due to Blu-ray copy-protection issues.
 
I highly doubt Sony will miss the NA Christmas season this year. But if so, well that would certainly hurt.
 
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