Are Cell workstations different from PS3 development kits at this point? If so, how common are Cell based PS3 dev kits?
PS3 and its dev kits probably will be derived from this workstation. We'll find out soon enough, several more weeks now
Are Cell workstations different from PS3 development kits at this point? If so, how common are Cell based PS3 dev kits?
As the schedule suggested in the last July, TOOL ver. 1 for the Next System has been slated for April 2005, so except for the SCEI close allies such as Namco, Koei, EA etc. under NDA, no one won't see TOOL ver. 0.xx...Megadrive1988 said:I haven't heard a peep about Cell workstations actually being in the hands of any developers. then again i dont have ties to any developers or anyone in any industry that might have access to one. my bet is, by spring (March-June) we'll hear of developers having early Cell-based workstations.
one said:As the schedule suggested in the last July, TOOL ver. 1 for the Next System has been slated for April 2005, so except for the SCEI close allies such as Namco, Koei, EA etc. under NDA, no one won't see TOOL ver. 0.xx...
DeanoC said:one said:As the schedule suggested in the last July, TOOL ver. 1 for the Next System has been slated for April 2005, so except for the SCEI close allies such as Namco, Koei, EA etc. under NDA, no one won't see TOOL ver. 0.xx...
A lot has changed since then, the change in graphics design has likely delayed things.
DeanoC said:http://www.cmpevents.com/GD05/a.asp?option=C&V=11&SessID=4777
Description: This presentation gives an overview of the architecture of a CELL Processor, which is a multi-core chip consisting of a 64-bit Power architecture processor, multiple streaming processors, a flexible IO interface, and a memory interface controller. Additional detail is given on the design of a 4-way SIMD streaming data processor in which software controls data movement and instruction flow in order to improve data bandwidth and pipeline utilization.
What change? The nVIDIA partnership announcement was in Dec 2004, and the diagram is from PlayStation Meeting in July 2004.
Qroach said:What change? The nVIDIA partnership announcement was in Dec 2004, and the diagram is from PlayStation Meeting in July 2004.
He's trying to tell you something. That is, if you want to listen. For me it doesn't matter, so I'll say my thoughts out loud. The deal with Nvidia was completed just before they annouced it. They didn't collaborate for two years prior on any Nvidia designs. That was all PR. They are working on it with sony now.
one said:Qroach said:What change? The nVIDIA partnership announcement was in Dec 2004, and the diagram is from PlayStation Meeting in July 2004.
He's trying to tell you something. That is, if you want to listen. For me it doesn't matter, so I'll say my thoughts out loud. The deal with Nvidia was completed just before they annouced it. They didn't collaborate for two years prior on any Nvidia designs. That was all PR. They are working on it with sony now.
Then, can I ask you a question? Why was the announcement of the nVIDIA partnership at that timing, just a week after the official Cell announcement?
Coincidence, coincidence Though they've not unveiled PS3 yet, obviously Sony was trying to tell me something.
DeanoC said:http://www.cmpevents.com/GD05/a.asp?option=C&V=11&SessID=4777
passerby said:DeanoC said:http://www.cmpevents.com/GD05/a.asp?option=C&V=11&SessID=4777
Eh!!! So is the 'main CPU' really going to be 64bit, or is that just some cut-and paste without thinking.
Brimstone said:It can't be that hard for Sony and Nvidia engineers to get a NV40 up and running on a CELL workstation, until NV50 is ready later in the year.
I guess we all underestimated the role of the PU in regards to high performance implementations like PlayStation 3.
IMHO, that's not the case. That quote is just referring to a SIMD processor that is able to manipulate 4 component vectors.Gubbi said:IMO, the four way SIMD streaming processors refers to four APUs.
7.4 A Streaming Processing Unit for a CELL Processor
3:15 PM
B. Flachs1, S. Asano2, S. Dhong1, P. Hofstee1, G. Gervais1, R. Kim1 , T. Le1 ,
P. Liu1, J. Leenstra3, J. Liberty1, B. Michael, S. Mueller3, O. Takahashi1 ,
Y.Watanabe2 , A. Hatakeyama4,H. Oh1, N.Yano2
1IBM, Austin, TX
2Toshiba, Austin, TX
3IBM, Boeblingen, Germany
4Sony, Austin, TX
The design of a 4-way SIMD streaming data processor emphasizes
achievable performance in area and power. Software controls data
movement and instruction flow, and improves data bandwidth and pipeline
utilization. The micro-architecture minimizes instruction latency and
provides fine-grain clock control to reduce power.
nAo said:IMHO, that's not the case. That quote is just referring to a SIMD processor that is able to manipulate 4 component vectors.Gubbi said:IMO, the four way SIMD streaming processors refers to four APUs.
ciao,
Marco
Hmm? Do you have any concrete info on exactly when it's confirmed that nVIDIA won the contract?Panajev2001a said:Believe what you will, but as stated before on this forum... the GPU was not supposed to be nVIDIA's, someone else HAD the contract till about two weeks or so before the announcement was made that SCE had selected nVIDIA a partner in the GPU for PlayStation 3.