Megadrive1988
Veteran
AMD's next generation CPU core, K12, isn't due for about another two or so years, 2016+
http://techreport.com/review/26418/amd-reveals-k12-new-arm-and-x86-cores-are-coming
http://wccftech.com/amd-announces-20142016-roadmap-20nm-project-skybridge-k12-64bit-arm-cores-2016/
K12 is meant to support both ARM and x86
Assuming a next generation Xbox and PS5 are going to be slated for ~2018, wouldn't a semi-custom APU with at least 8 K12 x86 cores make sense for next generation APUs / SOCs?
Even if they used 8 cores, one would think whatever K12 x86 architecture is, it would be a major improvement in capability over the Jaguar cores used in PS4/XB1, not to mention going to a much higher clockspeed (over 1.6 ~ 1.75 GHz ----> going to 3~4 GHz).
When coupled with at least a 10~12 TFLOP GPU and some stacked DRAM (TSV), would make for a very nice console. Chip manufacturing should be something like 14 nm FinFET or the like.
Games could have more complex scenes, lighting, physics, etc at either 4K 30 FPS or 1080 60FPS (upto the developer on a per game basis, as always) and decent enough performance for VR (compared to how well PS4 will drive Project Morpheus).
http://techreport.com/review/26418/amd-reveals-k12-new-arm-and-x86-cores-are-coming
http://wccftech.com/amd-announces-20142016-roadmap-20nm-project-skybridge-k12-64bit-arm-cores-2016/
K12 is meant to support both ARM and x86
Assuming a next generation Xbox and PS5 are going to be slated for ~2018, wouldn't a semi-custom APU with at least 8 K12 x86 cores make sense for next generation APUs / SOCs?
Even if they used 8 cores, one would think whatever K12 x86 architecture is, it would be a major improvement in capability over the Jaguar cores used in PS4/XB1, not to mention going to a much higher clockspeed (over 1.6 ~ 1.75 GHz ----> going to 3~4 GHz).
When coupled with at least a 10~12 TFLOP GPU and some stacked DRAM (TSV), would make for a very nice console. Chip manufacturing should be something like 14 nm FinFET or the like.
Games could have more complex scenes, lighting, physics, etc at either 4K 30 FPS or 1080 60FPS (upto the developer on a per game basis, as always) and decent enough performance for VR (compared to how well PS4 will drive Project Morpheus).