It was never meant to show "overall image quality", but to analyze the filtering implementation and hint at possible issues.Rys said:So using FilterTest (or similar) and looking at texture stages is no longer a decent way to get a quick overview of overall image quality on any given card/driver combo
Depends on whether a checkerboard texture is considered "simple". That's why you can use your own textures.since the driver/hardware may be 'optimising' for FilterTest's simple texture usage?
Looks like brilinear is there, should ATI decide to use it. Anyone think ATI is currently using it in some circumstances? Their anisotropic filtering performance is unbelievable. Too bad they didn't fix that angular dependence, because I doubt it would have cost much performance.Tom's Hardware said:"SMOOTHVISION HD anisotropic filtering supports 2, 4, 8, or 16 texture samples per pixel. Each setting can be used in a performance mode that uses bilinear samples, or a quality mode that uses trilinear samples. There is also a new capability to support intermediate modes, to help strike the ideal balance between performance and quality."
When forced in the control panel, ATI uses bilinear filtering on all but the base texture stage (whether the application requests trilinear or not).Mintmaster said:Looks like brilinear is there, should ATI decide to use it. Anyone think ATI is currently using it in some circumstances? Their anisotropic filtering performance is unbelievable. Too bad they didn't fix that angular dependence, because I doubt it would have cost much performance.
Chalnoth said:When forced in the control panel, ATI uses bilinear filtering on all but the base texture stage (whether the application requests trilinear or not).Mintmaster said:Looks like brilinear is there, should ATI decide to use it. Anyone think ATI is currently using it in some circumstances? Their anisotropic filtering performance is unbelievable. Too bad they didn't fix that angular dependence, because I doubt it would have cost much performance.
Which means that you have to enable anisotropic within the application. Not many applications support anisotropic degree settings.AlphaWolf said:yes but if you click the application preference box...
/sigh I really can't believe you don't know this yet, but are just being a...
Chalnoth said:Which means that you have to enable anisotropic within the application. Not many applications support anisotropic degree settings.AlphaWolf said:yes but if you click the application preference box...
/sigh I really can't believe you don't know this yet, but are just being a...
AlphaWolf said:Chalnoth said:Which means that you have to enable anisotropic within the application. Not many applications support anisotropic degree settings.AlphaWolf said:yes but if you click the application preference box...
/sigh I really can't believe you don't know this yet, but are just being a...
And the point of your 'whether the application requests it or not' comment would be?
See above, fill in the ...
DaveBaumann said:It's not easy to tell, but I would say yes.
I made a post a while back in the Graphics Boards forum suggesting that 9600 owner should try mucking around with the texture slider to see the results. The reason for this is that ATI have put an adaptive texturing system in there - if you have the slider to the maximum position then the max quality from the application / control panel will be used, however if you move the texture quality slider down the texture properties will analysed and the best filtering (filtering type / brilinear mix / level of Ansio) for that texture will be utilised while maintaining as much performance as possible; the further down the slider you go the more aggressive the selection is towards performance over IQ.
Now, if you use the texture slider on the texture filtering test then it just shows maximum filtering, probably due to this algorithm. I believe that R420 will utilise this to the maximum, which also means the bilinear / trilinear mix would be there as well.
Mintmaster said:Their anisotropic filtering performance is unbelievable.