In essence, the load balancing for supertiling should be near-perfect, and due to the texture cache structure of ATI's chips, no rendering penalty is incurred. SFR, on the other hand, will always have a fairly hard time obtaining good load balancing, since the only reasonable means of load balancing is to use the last rendered frame as a guide to move the split around. And in the situations where performance is most important, situations where there is a lot of change happening on the screen, SFR is most likely to fall flat.