Should SONY make PSVR available/work on PC?

Playing Devil's Advocate...
I'd agree if sony had trouble selling them but they seem to be selling well so why divert some to a platform where they wont make software revenue ?
If they can produce the product fast enough to satisfy PC and PS4 demand, and make $100 off every PSVR sold to PC, it'd be worth it. The only reason not to is if Sony cannot make more than PS4 demand.

They could just make the ps camera work on the pc but again its more resources diverted from where the currently make money
Neglegable resource for a camera driver. Probably already drivers of some form are available for the camera ASIC.

No one knows the sales of the other headsets .
If they were significant, wouldn't we be hearing about it?

So with both editions of rift your getting a complete solution from hardware to software. Something sony can't offer.
The argument is added value for PS4 owners first and foremost. Instead of having to get a VR headset for PS4 and another for PC, use the same one. But that in turn would open up the headset for non-PS4 owners, and another VR configuration for games to target on PC. These OVR and Vive games are already targeting PSVR so a port should be easy.

Yes and what are you going to use to control them ?
A DS4 I guess. Or any controller that maps okay to it.

But the PSRV comes with no controllers and no software. It wont be capable of 360 degree VR or Room scale.
It doesn't need to be. PC gamers wanting room scale VR will need Vive. PSVR is about offering a more limited experience at a budget.

That is the difference. Sure you can add support in steam vr for the headset but go ahead and look at how little support there is for a headset with no controls , no motion controls and no room scale.
Well of course there's no software for no motion controls, no room scale on Steam because at the moment VR through Steam comes with these features. If another headset were available that uses a controller and it sold in enough numbers (or rather, was present in enough numbers. Only need a percentage of PS4 owners to try PSVR on PC to get decent numbers from the sound of it), then software would come with PS4-type input options. I suppose worst case that could dilute the room-scale experiences with devs targeting the lowest common denominator, although PSVR is probably doing that already to some extent.
 
Playing Devil's Advocate...
If they can produce the product fast enough to satisfy PC and PS4 demand, and make $100 off every PSVR sold to PC, it'd be worth it. The only reason not to is if Sony cannot make more than PS4 demand.
and if they could make $1000 while selling it for $400 why not. Lets not make up numbers that we have no clue about. The profit they talk about could be 1 cent or it could be when taking into account the average amount of software purchased for the headset.
Neglegable resource for a camera driver. Probably already drivers of some form are available for the camera ASIC.

If they were significant, wouldn't we be hearing about it?
Well someone should tell sony so they fix he drivers for the ps4 and get rid of the wobble.

Also why would we hear about it ? Steam is a private company and doesn't need to release any information to anyone. They have no stock to bump. Facebook while public also doesn't have to talk about it because any sales would be a small blimp if even compared to their regular business.
The argument is added value for PS4 owners first and foremost. Instead of having to get a VR headset for PS4 and another for PC, use the same one. But that in turn would open up the headset for non-PS4 owners, and another VR configuration for games to target on PC. These OVR and Vive games are already targeting PSVR so a port should be easy.
But they wouldn't be able to play the majority of pc games in vr..... so what added value is there ... porn ?

A DS4 I guess. Or any controller that maps okay to it.
So add more money to the cost then
It doesn't need to be. PC gamers wanting room scale VR will need Vive. PSVR is about offering a more limited experience at a budget.
there are other headsets out there that offer such a limited experience like google cardboard that can link to the pc and you can run some steam games on that

Well of course there's no software for no motion controls, no room scale on Steam because at the moment VR through Steam comes with these features. If another headset were available that uses a controller and it sold in enough numbers (or rather, was present in enough numbers. Only need a percentage of PS4 owners to try PSVR on PC to get decent numbers from the sound of it), then software would come with PS4-type input options. I suppose worst case that could dilute the room-scale experiences with devs targeting the lowest common denominator, although PSVR is probably doing that already to some extent.

You'll poisin the water for such a small amount of gamers and unlike the other headsets there will never be room scale. I guess if you really want to save $100 or $200 compared to a rift and lock yourself out of room scale , the rift software platform and all motion control games on steam.

You could just get google cardboard for your phone and have the same limited experience.
 
Would it make sens, business wise, for SONY to make the PSVR work on PC?
It seems PSVR is selling much better than the competition, with an estimated 2,5 mil units by yearend.
If PSVR would work on PC we can be sure that number would only grow, but would it be advantageous for SONY?
to mods - please delete or merge if not relevant as standalone topic or if it was discussed someplace else.
They probably aren't making much money on the headset, given the other headsets aren't making much money, and the historic strategy of setting hardware at little profit, and making money off of royalties for games and digitally distributed software.

And they probably can't make much money on it given its niche hardware and the current state of the VR competition and what they need to be priced at to sell less capable VR headset they couldn't raise the price much further. At the current price the margins on the hardware are slim. And its a one time sale thing never to make money again.
Real money is from luring people to PS4/Pro and getting PSN subscription, 3rd party royalties, 30% cut on digital distribution sales, accessory margins, luring people to other Sony services that run on PS4 and 1st party sales of games.

Yeah Sony could start selling 1st party games on PC but that would start to erode the incentive to get a ps4.
 
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It's not only making a profit from the hardware, but could be a good thing for Playstation.

If someone has a VR capable PC (and PSVR is available for PC also) and they choose to buy PSVR, then later, if they consider to buy also a gameconsole, their choice will be much easier to make in favor of Playstation, since they already have the headset.
 
Lets not make up numbers that we have no clue about.
It was an illustrative figure outlining the conditions (IF statement) that'd justify the PC release. We have to use made up numbers in such cases.

Also why would we hear about it ?
PR. Without any noise about the success of their product, it sounds like their product is a failure, discouraging future adoption. If their product is very successful, good PR would tell the world which encourages others to join in. I consider it impossible that these products have sold significant numbers (million units) and yet the companies just don't want to talk about it, not even a Tweet.

But they wouldn't be able to play the majority of pc games in vr..... so what added value is there ... porn ?
Dunno. But as a chicken-and-egg experience, the hardware needs to be available on PC before software will target it. The moment Sony announce actual support for PSVR on PC, cross-VR gamers will almost certainly get patched/ported. They've literally been made on PC and just need the PS4 control scheme to be implemented on PC - the code may well be in there under a compiler flag!

You'll poisin the water for such a small amount of gamers
What do you mean? Ruin PC VR by losing interest in room scale? Firstly that's not Sony's concern - they just want money. Secondly it'd be up to the market to decide. If people really want room scale VR, they'd shun cheaper controller based VR options like PSVR. If people choose the cheaper option, it shows they prefer that over the room-scale solution. I imagine there's many more folk who'd like VR who haven't room for room-scale than otherwise, for whom a cheaper, more limited experience is a better product.

there are other headsets out there that offer such a limited experience like google cardboard that can link to the pc and you can run some steam games on that

You could just get google cardboard for your phone and have the same limited experience.
Oh please. Cardboard's wireless, so streamed video and streamed sensor readings, not to mention low refresh display - everything that VR can't be to be effective. PSVR is a proper headset like the other two, with low latency input and high refresh, which are required for presence. Anything less than that is just a toy/gimmick. That's why those that have bought PC VR have done so instead of using Google Cardboard for dollars.
 
I'm pretty sure a lot of PC people would prefer a seated experience that's both comfortable and relatively cheap over a clunky, expensive one that's built for the kind of space they don't even have in the first place. I mean, should Nvidia just stop selling their 1060 line of gpus since there's already a 1080 available? Besides, Oculus isn't room scale either. I guess it's also poisoning the well.
 
I'm pretty sure a lot of PC people would prefer a seated experience that's both comfortable and relatively cheap over a clunky, expensive one that's built for the kind of space they don't even have in the first place. I mean, should Nvidia just stop selling their 1060 line of gpus since there's already a 1080 available? Besides, Oculus isn't room scale either. I guess it's also poisoning the well.

Oculus is going to be roomscale in ~3 weeks as you can then buy the third sensor enabling roomscale.

On the topic. It would be awesome to have psvr available in pc. Although from sony POV money might be better spent on ps ecosystem/software instead of splitting resources and focus between pc and ps.
 
I know, but it's not been roomscale for many, many months, and it didn't seem to bother anyone. And if you're more interested in the whole cockpit/first person-traditional-motion-with-the-added-sense-of-presence thing, then you don't really need it.

I agree with you on Sony's focus, though. Probably more lucrative for them use the headset for the sake of dragging more consumers into the PS ecosystem (my PSVR HMD has convinced 2 people thus far) than slugging it out with the competition elsewhere.
 
I know, but it's not been roomscale for many, many months, and it didn't seem to bother anyone. And if you're more interested in the whole cockpit/first person-traditional-motion-with-the-added-sense-of-presence thing, then you don't really need it

There was no point to complain as vive was available and people buying into oculus eco system knew roomscale had zero chance happening until touch is available. It's good that oculus takes their time and does things proper instead of half assing products. There is good chance touch and it's sensors are as good as it ever needs to get.
 
PSVR is accessible because of the whole package price, the existing PS4 user base, the simple setup, the walled garden, the fixed hardware, the expected platform longevity, the first party exclusives, etc... It loses a lot of it's appeal if it's just a competing peripheral on PC, Sony can undercut Oculus/Vive, but they're not going to undercut the low margin of taiwanese and chinese PC peripherals. They would be kind of competitive, somewhere in the middle.

But it would be an amazing value for those considering having both a PS4 and a PC. It's a completely different value proposition buying one headset instead of two. You get access to games from both platforms.

PS4 Slim Uncharted $249 + PS4 Camera $29 + PSVR $399 makes it $679 from amazon US right now.
 
It doesn't have sensors on the headset. Otherwise it would be a different product.

Yeah. I realized very shortly after I posted this, even with the vague understanding of how MS's inside-out tracking implementation worked I had at the time, that I pretty much already knew the answer.

I would unquestionably get a PSVR if it could be made to work well on the PC and saw significant support there. As of now, I'm inclined to wait and see what the "cheap" VR headsets coming for the PC have to offer first unless some must-have PSVR content appears. This just because I'm eager to see what developers can and will do with VR on an open platform.
 
There was no point to complain as vive was available and people buying into oculus eco system knew roomscale had zero chance happening until touch is available. It's good that oculus takes their time and does things proper instead of half assing products. There is good chance touch and it's sensors are as good as it ever needs to get.

I agree. There was never any reason to complain. And there won't be any reason to complain if another competitor enters the market at a cheaper price either. Thinking another available alternative would somehow lessen the world of VR on PCs is, quite frankly, asinine.
 
PSVR is accessible because of the whole package price, the existing PS4 user base, the simple setup, the walled garden, the fixed hardware, the expected platform longevity, the first party exclusives, etc... It loses a lot of it's appeal if it's just a competing peripheral on PC, Sony can undercut Oculus/Vive, but they're not going to undercut the low margin of taiwanese and chinese PC peripherals. They would be kind of competitive, somewhere in the middle.

But it would be an amazing value for those considering having both a PS4 and a PC. It's a completely different value proposition buying one headset instead of two. You get access to games from both platforms.

PS4 Slim Uncharted $249 + PS4 Camera $29 + PSVR $399 makes it $679 from amazon US right now.
Now sold out at amazon.com and bestbuy (online). Not sure about brick and mortar shops though.
 
It's already working:


The author already released a new version yesterday and this video was made with an older version, but here is a little breakdown of what the guy in the video said:

- It works (!!!)

- Gyroscopes and accelerometers are too sensitive. He claims the viewpoint moves just from the blood pumping through his temporal arteries. I guess it needs a low-pass filter at the MEMS' output, which shouldn't be that hard to implement.

- It also builds up a positioning error through time. You can see by the end of the video he needs to turn have his head turned to the right by ~30º. AFAIK this will always happen until someone develops a webcam-based tracker for the headset's blue LEDs.

- The embedded microphone is also working. In fact, he recorded his voice during the demo using the PSVR's microphone.
 
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