It doesn't have sensors on the headset. Otherwise it would be a different product.If there any technical reason that the PSVR couldn't use the inside-out tracking from Windows Holographic?
It doesn't have sensors on the headset. Otherwise it would be a different product.If there any technical reason that the PSVR couldn't use the inside-out tracking from Windows Holographic?
If they can produce the product fast enough to satisfy PC and PS4 demand, and make $100 off every PSVR sold to PC, it'd be worth it. The only reason not to is if Sony cannot make more than PS4 demand.I'd agree if sony had trouble selling them but they seem to be selling well so why divert some to a platform where they wont make software revenue ?
Neglegable resource for a camera driver. Probably already drivers of some form are available for the camera ASIC.They could just make the ps camera work on the pc but again its more resources diverted from where the currently make money
If they were significant, wouldn't we be hearing about it?No one knows the sales of the other headsets .
The argument is added value for PS4 owners first and foremost. Instead of having to get a VR headset for PS4 and another for PC, use the same one. But that in turn would open up the headset for non-PS4 owners, and another VR configuration for games to target on PC. These OVR and Vive games are already targeting PSVR so a port should be easy.So with both editions of rift your getting a complete solution from hardware to software. Something sony can't offer.
A DS4 I guess. Or any controller that maps okay to it.Yes and what are you going to use to control them ?
It doesn't need to be. PC gamers wanting room scale VR will need Vive. PSVR is about offering a more limited experience at a budget.But the PSRV comes with no controllers and no software. It wont be capable of 360 degree VR or Room scale.
Well of course there's no software for no motion controls, no room scale on Steam because at the moment VR through Steam comes with these features. If another headset were available that uses a controller and it sold in enough numbers (or rather, was present in enough numbers. Only need a percentage of PS4 owners to try PSVR on PC to get decent numbers from the sound of it), then software would come with PS4-type input options. I suppose worst case that could dilute the room-scale experiences with devs targeting the lowest common denominator, although PSVR is probably doing that already to some extent.That is the difference. Sure you can add support in steam vr for the headset but go ahead and look at how little support there is for a headset with no controls , no motion controls and no room scale.
and if they could make $1000 while selling it for $400 why not. Lets not make up numbers that we have no clue about. The profit they talk about could be 1 cent or it could be when taking into account the average amount of software purchased for the headset.Playing Devil's Advocate...
If they can produce the product fast enough to satisfy PC and PS4 demand, and make $100 off every PSVR sold to PC, it'd be worth it. The only reason not to is if Sony cannot make more than PS4 demand.
Well someone should tell sony so they fix he drivers for the ps4 and get rid of the wobble.Neglegable resource for a camera driver. Probably already drivers of some form are available for the camera ASIC.
If they were significant, wouldn't we be hearing about it?
But they wouldn't be able to play the majority of pc games in vr..... so what added value is there ... porn ?The argument is added value for PS4 owners first and foremost. Instead of having to get a VR headset for PS4 and another for PC, use the same one. But that in turn would open up the headset for non-PS4 owners, and another VR configuration for games to target on PC. These OVR and Vive games are already targeting PSVR so a port should be easy.
So add more money to the cost thenA DS4 I guess. Or any controller that maps okay to it.
there are other headsets out there that offer such a limited experience like google cardboard that can link to the pc and you can run some steam games on thatIt doesn't need to be. PC gamers wanting room scale VR will need Vive. PSVR is about offering a more limited experience at a budget.
Well of course there's no software for no motion controls, no room scale on Steam because at the moment VR through Steam comes with these features. If another headset were available that uses a controller and it sold in enough numbers (or rather, was present in enough numbers. Only need a percentage of PS4 owners to try PSVR on PC to get decent numbers from the sound of it), then software would come with PS4-type input options. I suppose worst case that could dilute the room-scale experiences with devs targeting the lowest common denominator, although PSVR is probably doing that already to some extent.
They probably aren't making much money on the headset, given the other headsets aren't making much money, and the historic strategy of setting hardware at little profit, and making money off of royalties for games and digitally distributed software.Would it make sens, business wise, for SONY to make the PSVR work on PC?
It seems PSVR is selling much better than the competition, with an estimated 2,5 mil units by yearend.
If PSVR would work on PC we can be sure that number would only grow, but would it be advantageous for SONY?
to mods - please delete or merge if not relevant as standalone topic or if it was discussed someplace else.
It was an illustrative figure outlining the conditions (IF statement) that'd justify the PC release. We have to use made up numbers in such cases.Lets not make up numbers that we have no clue about.
PR. Without any noise about the success of their product, it sounds like their product is a failure, discouraging future adoption. If their product is very successful, good PR would tell the world which encourages others to join in. I consider it impossible that these products have sold significant numbers (million units) and yet the companies just don't want to talk about it, not even a Tweet.Also why would we hear about it ?
Dunno. But as a chicken-and-egg experience, the hardware needs to be available on PC before software will target it. The moment Sony announce actual support for PSVR on PC, cross-VR gamers will almost certainly get patched/ported. They've literally been made on PC and just need the PS4 control scheme to be implemented on PC - the code may well be in there under a compiler flag!But they wouldn't be able to play the majority of pc games in vr..... so what added value is there ... porn ?
What do you mean? Ruin PC VR by losing interest in room scale? Firstly that's not Sony's concern - they just want money. Secondly it'd be up to the market to decide. If people really want room scale VR, they'd shun cheaper controller based VR options like PSVR. If people choose the cheaper option, it shows they prefer that over the room-scale solution. I imagine there's many more folk who'd like VR who haven't room for room-scale than otherwise, for whom a cheaper, more limited experience is a better product.You'll poisin the water for such a small amount of gamers
Oh please. Cardboard's wireless, so streamed video and streamed sensor readings, not to mention low refresh display - everything that VR can't be to be effective. PSVR is a proper headset like the other two, with low latency input and high refresh, which are required for presence. Anything less than that is just a toy/gimmick. That's why those that have bought PC VR have done so instead of using Google Cardboard for dollars.there are other headsets out there that offer such a limited experience like google cardboard that can link to the pc and you can run some steam games on that
You could just get google cardboard for your phone and have the same limited experience.
I'm pretty sure a lot of PC people would prefer a seated experience that's both comfortable and relatively cheap over a clunky, expensive one that's built for the kind of space they don't even have in the first place. I mean, should Nvidia just stop selling their 1060 line of gpus since there's already a 1080 available? Besides, Oculus isn't room scale either. I guess it's also poisoning the well.
I know, but it's not been roomscale for many, many months, and it didn't seem to bother anyone. And if you're more interested in the whole cockpit/first person-traditional-motion-with-the-added-sense-of-presence thing, then you don't really need it
It doesn't have sensors on the headset. Otherwise it would be a different product.
There was no point to complain as vive was available and people buying into oculus eco system knew roomscale had zero chance happening until touch is available. It's good that oculus takes their time and does things proper instead of half assing products. There is good chance touch and it's sensors are as good as it ever needs to get.
Now sold out at amazon.com and bestbuy (online). Not sure about brick and mortar shops though.PSVR is accessible because of the whole package price, the existing PS4 user base, the simple setup, the walled garden, the fixed hardware, the expected platform longevity, the first party exclusives, etc... It loses a lot of it's appeal if it's just a competing peripheral on PC, Sony can undercut Oculus/Vive, but they're not going to undercut the low margin of taiwanese and chinese PC peripherals. They would be kind of competitive, somewhere in the middle.
But it would be an amazing value for those considering having both a PS4 and a PC. It's a completely different value proposition buying one headset instead of two. You get access to games from both platforms.
PS4 Slim Uncharted $249 + PS4 Camera $29 + PSVR $399 makes it $679 from amazon US right now.