trinibwoy said:Forceware 65.76 Shadermark 2.1
(1024x768) X8R8G8B8 (D24X8) vram used 131072000
HAL (pure hw vp): NVIDIA GeForce 6800 (Anti-Detect-Mode: off, gamma correction: DAC)
Shader PS2.0 PS3.0
2 511 511
3 425 425
4 412 421
5 340 340
6 392 391
7 235 236
8 170 177
9 322 322
10 271 268
11 388 388
12 275 274
13 224 170
14 255 255
15 160 187
16 123 123
17 187 187
18 32 32
19 84 92
20 29 29
21 47 47
22 66 68
23 73 75
24 48 48
25 53 49
26 52 48
Any ideas on why some of my results suck compared to Dave's 6600GT review?
ERP said:6800GT Stock
ShaderMark v2.1 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)
video mode / device info
(1024x768) X8R8G8B8 (D24S8) vram used 123731968
HAL (pure hw vp): NVIDIA GeForce 6800 GT (Anti-Detect-Mode: off, gamma correction: DAC)
options
pixel shader version: Pixel Shader 2_a
results:
shader 1 ( Pixel Shader Precision Test): pixel shader 1.1 full precision: s10e8
( Pixel Shader Precision Test): pixel shader 1.4 full precision: s10e8
( Pixel Shader Precision Test): pixel shader 2.0 full precision: s23e8
( Pixel Shader Precision Test): pixel shader 2.0 partial precision: s10e5
( Pixel Shader Precision Test): pixel shader 3.0 full precision: s23e8
( Pixel Shader Precision Test): pixel shader 3.0 partial precision: s10e5
shader 2 ( Per Pixel Diffuse Lighting - ps_2_a): 780 fps 1.2813 mspf 3903 rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong) - ps_2_a): 636 fps 1.5716 mspf 3182 rendered frames
shader 4 ( Per Pixel Point Light Shader (Phong) - ps_2_a): 640 fps 1.5634 mspf 3199 rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong) - ps_2_a): 585 fps 1.7105 mspf 2924 rendered frames
shader 6 ( Per Pixel Anisotropic Lighting - ps_2_a): 600 fps 1.6673 mspf 3000 rendered frames
shader 7 ( Per Pixel Fresnel Reflections - ps_2_a): 551 fps 1.8164 mspf 2753 rendered frames
shader 8 ( Per Pixel Car Surface Shader - ps_2_a): 358 fps 2.7931 mspf 1791 rendered frames
shader 9 ( Per Pixel Environment Mapping - ps_2_a): 893 fps 1.1197 mspf 4466 rendered frames
shader 10 ( Per Pixel Environment Bump Mapping - ps_2_a): 720 fps 1.3897 mspf 3599 rendered frames
shader 11 ( Per Pixel Bump Mapping - ps_2_a): 600 fps 1.6670 mspf 3000 rendered frames
shader 12 ( Per Pixel Shadowed Bump Mapping - ps_2_a): 400 fps 2.4997 mspf 2001 rendered frames
shader 13 ( Per Pixel Veined Marble Shader - ps_2_a): 352 fps 2.8375 mspf 1763 rendered frames
shader 14 ( Per Pixel Wood Shader - ps_2_a): 398 fps 2.5125 mspf 1991 rendered frames
shader 15 ( Per Pixel Tile Shader - ps_2_a): 280 fps 3.5696 mspf 1401 rendered frames
shader 16 ( Per Pixel Refraction and Reflection Shader with Phong Lighting - ps_2_a): 279 fps 3.5794 mspf 1397 rendered frames
shader 17 ( Per Pixel BRDF-Phong/Anisotropic Lighting - ps_2_a): 383 fps 2.6076 mspf 1918 rendered frames
performance impact of heavy alpha blending
shader 18 ( Fur Shader With Anisotropic Lighting - ps_2_a): 47 fps 21.1115 mspf 237 rendered frames
performance impact of multiple shaders switches
shader 19 ( Combination Effect - ps_2_a): 155 fps 6.4330 mspf 778 rendered frames
performance impact of dynamic flow control
shader 20 ( Dual Layer 8x8 PCF Shadow Mapping without Flow Control - ps_2_a): 46 fps 21.6443 mspf 232 rendered frames
shader 21 ( Dual Layer 8x8 PCF Shadow Mapping with Flow Control - ps_3_0): 73 fps 13.7537 mspf 364 rendered frames
performance impact of floating point filtering
shader 22 ( High Dynamic Range Shader - low quality version without filtering - ps_2_a): 105 fps 9.5597 mspf 524 rendered frames
shader 23 ( High Dynamic Range Shader - high quality with fp filtering - ps_2_a): 116 fps 8.6092 mspf 581 rendered frames
shader 24 ( High Dynamic Range Shader - high quality without fp filtering - ps_2_a): 70 fps 14.2267 mspf 352 rendered frames
performance impact of multiple render targets
shader 25 ( Per Pixel Edge Detection And Hatching Shader using 1 RT and 2 Passes - ps_2_a): 80 fps 12.5195 mspf 400 rendered frames
shader 26 ( Per Pixel Edge Detection And Hatching Shader using 2 RTs and 1 Pass - ps_2_a): 76 fps 13.1605 mspf 380 rendered frames
video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 132120576
HAL (pure hw vp): NVIDIA GeForce 6800 (Anti-Detect-Mode: off, gamma correction: DAC) Driver:66.31
PS3.0 PS2.0a
2 636 725
3 510 588
4 510 587
5 475 510
6 503 552
7 305 510
8 221 330
9 480 846
10 329 660
11 510 567
12 365 394
13 298 340
14 340 361
15 250 256
16 149 255
17 250 339
18 46 48
19 126 148
20 39 41
21 61 64
22 90 98
23 100 111
24 63 68
25 70 72
26 68 70
Card X800P 6800GT 6800
Owner m4trix ERP DSN2K
Drivers 4.9? 66.xx? 66.xx?
Test/SM 2_b 2_a 3_0
2 764 780 636
3 552 636 510
4 552 640 510
5 454 585 475
6 551 600 503
7 507 551 305
8 317 358 221
9 1050 893 480
10 683 720 329
11 534 600 510
12 180 400 365
13 265 352 298
14 293 398 340
15 215 280 250
16 260 279 149
17 331 383 250
18 31 47 46
19 103 155 126
20 34 46 39
21 n/a 73 61
22 160 105 90
23 n/a 116 100
24 112 70 63
25 89 80 70
26 89 76 68
Card X800P 6800GT 6800 6800U OC xtpe
Owner m4trix ERP DSN2K jadedragon thatdude
Drivers 4.9? 66.xx? 66.xx? ???? 4.9
Test/SM 2_b 2_a 3_0 3_0 2_b
2 764 780 636 960 984
3 552 636 510 819 725
4 552 640 510 820 723
5 454 585 475 648 600
6 551 600 503 719 724
7 507 551 305 720 669
8 317 358 221 420 376
9 1050 893 480 1018 1248
10 683 720 329 891 820
11 534 600 510 720 694
12 180 400 365 535 251
13 265 352 298 330 335
14 293 398 340 472 402
15 215 280 250 320 276
16 260 279 149 353 346
17 331 383 250 420 444
18 31 47 46 61 40
19 103 155 126 178 137
20 34 46 39 51 46
21 n/a 73 61 83 n/a
22 160 105 90 116 199
23 n/a 116 100 131 n/a
24 112 70 63 77 140
25 89 80 70 81 117
26 89 76 68 78 115
driver 4.9
pixel shader version: Pixel Shader 2_b
2 984
3 725
4 723
5 600
6 724
7 669
8 376
9 1248
10 820
11 694
12 251
13 335
14 402
15 276
16 346
17 444
18 40
19 137
20 46
21 n/a
22 199
23 n/a
24 140
25 117
26 115
Someone posted some results from an actual PE at rage 3d, and it's a touch faster all around than my modded vivo. Might be because I'm running an early bios with what was supposed to have been more "relaxed" memory timing.whql said:I only see and "Ultra OC", which is 425MHz. No Actual PE's run yet either.
thatdude90210 said:Someone posted some results from an actual PE at rage 3d, and it's a touch faster all around than my modded vivo. Might be because I'm running an early bios with what was supposed to have been more "relaxed" memory timing.whql said:I only see and "Ultra OC", which is 425MHz. No Actual PE's run yet either.