ShaderMark v2.1 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)
video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 68157440
HAL (pure hw vp): LianGuan V3XT/V5/V8 Series (Anti-Detect-Mode: off, gamma correction: DAC)
options
pixel shader version: Pixel Shader 2_0
results:
shader 2 ( Per Pixel Diffuse Lighting - ps_2_0): 48 fps 20.6470 mspf 243 rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong) - ps_2_0): 27 fps 36.6576 mspf 137 rendered frames
shader 4 ( Per Pixel Point Light Shader (Phong) - ps_2_0): 29 fps 34.6633 mspf 145 rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong) - ps_2_0): 21 fps 47.3903 mspf 106 rendered frames
shader 6 ( Per Pixel Anisotropic Lighting - ps_2_0): 25 fps 40.7903 mspf 123 rendered frames
shader 7 ( Per Pixel Fresnel Reflections - ps_2_0): 26 fps 37.7849 mspf 133 rendered frames
shader 8 ( Per Pixel Car Surface Shader - ps_2_0): 17 fps 59.5323 mspf 85 rendered frames
shader 9 ( Per Pixel Environment Mapping - ps_2_0): 71 fps 14.1198 mspf 355 rendered frames
shader 10 ( Per Pixel Environment Bump Mapping - ps_2_0): 56 fps 17.8297 mspf 281 rendered frames
shader 11 ( Per Pixel Bump Mapping - ps_2_0): 22 fps 44.7142 mspf 112 rendered frames
shader 12 ( Per Pixel Shadowed Bump Mapping - ps_2_0): 10 fps 97.3405 mspf 52 rendered frames
shader 13 ( Per Pixel Veined Marble Shader - ps_2_0): 12 fps 83.3608 mspf 60 rendered frames
shader 14 ( Per Pixel Wood Shader - ps_2_0): 17 fps 60.2483 mspf 83 rendered frames
shader 15 ( Per Pixel Tile Shader - ps_2_0): 11 fps 91.9855 mspf 55 rendered frames
shader 16 ( Per Pixel Refraction and Reflection Shader with Phong Lighting - ps_2_0): 11 fps 90.6699 mspf 56 rendered frames
shader 17 ( Per Pixel BRDF-Phong/Anisotropic Lighting - ps_2_0): 13 fps 74.1757 mspf 68 rendered frames
performance impact of heavy alpha blending
shader 18 ( Fur Shader With Anisotropic Lighting - ps_2_0): 2 fps 643.5165 mspf 8 rendered frames
performance impact of multiple shaders switches
shader 19 ( Combination Effect - ps_2_0): 3 fps 359.1570 mspf 14 rendered frames
performance impact of dynamic flow control
shader 20 ( not supported)
shader 21 ( not supported)
performance impact of floating point filtering
shader 22 ( not supported)
shader 23 ( not supported)
shader 24 ( not supported)
performance impact of multiple render targets
shader 25 ( not supported)
shader 26 ( not supported)