ShaderMark v2.1 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)
video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 122683392
HAL (pure hw vp): RADEON X800 PRO (Anti-Detect-Mode: off, gamma correction: DAC)
options
pixel shader version: Pixel Shader 2_b
results:
shader 1 ( Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7
( Pixel Shader Precision Test): pixel shader 3.0 full precision: s0e0
( Pixel Shader Precision Test): pixel shader 3.0 partial precision: s0e0
shader 2 ( Per Pixel Diffuse Lighting - ps_2_b): 692 fps 1.4442 mspf 3463 rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong) - ps_2_b): 502 fps 1.9906 mspf 2512 rendered frames
shader 4 ( Per Pixel Point Light Shader (Phong) - ps_2_b): 503 fps 1.9899 mspf 2513 rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong) - ps_2_b): 416 fps 2.4038 mspf 2081 rendered frames
shader 6 ( Per Pixel Anisotropic Lighting - ps_2_b): 501 fps 1.9941 mspf 2508 rendered frames
shader 7 ( Per Pixel Fresnel Reflections - ps_2_b): 461 fps 2.1713 mspf 2303 rendered frames
shader 8 ( Per Pixel Car Surface Shader - ps_2_b): 281 fps 3.5605 mspf 1405 rendered frames
shader 9 ( Per Pixel Environment Mapping - ps_2_b): 936 fps 1.0684 mspf 4680 rendered frames
shader 10 ( Per Pixel Environment Bump Mapping - ps_2_b): 604 fps 1.6553 mspf 3021 rendered frames
shader 11 ( Per Pixel Bump Mapping - ps_2_b): 484 fps 2.0682 mspf 2418 rendered frames
shader 12 ( Per Pixel Shadowed Bump Mapping - ps_2_b): 160 fps 6.2600 mspf 799 rendered frames
shader 13 ( Per Pixel Veined Marble Shader - ps_2_b): 240 fps 4.1733 mspf 1199 rendered frames
shader 14 ( Per Pixel Wood Shader - ps_2_b): 256 fps 3.9124 mspf 1278 rendered frames
shader 15 ( Per Pixel Tile Shader - ps_2_b): 189 fps 5.3046 mspf 943 rendered frames
shader 16 ( Per Pixel Refraction and Reflection Shader with Phong Lighting - ps_2_b): 233 fps 4.3002 mspf 1163 rendered frames
shader 17 ( Per Pixel BRDF-Phong/Anisotropic Lighting - ps_2_b): 295 fps 3.3888 mspf 1476 rendered frames
performance impact of heavy alpha blending
shader 18 ( Fur Shader With Anisotropic Lighting - ps_2_b): 28 fps 35.2134 mspf 142 rendered frames
performance impact of multiple shaders switches
shader 19 ( Combination Effect - ps_2_b): 91 fps 10.9832 mspf 456 rendered frames
performance impact of dynamic flow control
shader 20 ( Dual Layer 8x8 PCF Shadow Mapping without Flow Control - ps_2_b): 31 fps 32.2707 mspf 155 rendered frames
shader 21 ( not supported)
performance impact of floating point filtering
shader 22 ( High Dynamic Range Shader - low quality version without filtering - ps_2_b): 142 fps 7.0567 mspf 709 rendered frames
shader 23 ( not supported)
shader 24 ( High Dynamic Range Shader - high quality without fp filtering - ps_2_b): 99 fps 10.0702 mspf 497 rendered frames
performance impact of multiple render targets
shader 25 ( Per Pixel Edge Detection And Hatching Shader using 1 RT and 2 Passes - ps_2_b): 82 fps 12.2603 mspf 408 rendered frames
shader 26 ( Per Pixel Edge Detection And Hatching Shader using 2 RTs and 1 Pass - ps_2_b): 81 fps 12.3647 mspf 405 rendered frames