I benched this Yesterday lunchtime,
It look to be a good test of Pixel Shader performance.
Here is my test on a ATI 9800np (stock clocks) ATI CAT 3.7's.
It look to be a good test of Pixel Shader performance.
Here is my test on a ATI 9800np (stock clocks) ATI CAT 3.7's.
Code:
ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems ([url]http://www.tommti-systems.com[/url])
video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 137363456
HAL (pure hw vp): RADEON 9800 (Anti-Detect-Mode: off, gamma correction: DAC)
options
pixel shader version: 2_0
partial precision: off
number of render targets: 1
results:
shader 1 ( Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7
shader 2 ( Per Pixel Diffuse Lighting): 199 fps 5.0230 mspf 996 rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)): 137 fps 7.2943 mspf 686 rendered frames
shader 4 ( Per Pixel Point Light Shader (Phong)): 140 fps 7.1498 mspf 700 rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)): 112 fps 8.9585 mspf 559 rendered frames
shader 6 ( Per Pixel Anisotropic Lighting): 146 fps 6.8533 mspf 730 rendered frames
shader 7 ( Per Pixel Fresnel Reflections): 127 fps 7.9020 mspf 633 rendered frames
shader 8 ( Per Pixel BRDF-Phong/Anisotropic Lighting): 109 fps 9.1533 mspf 547 rendered frames
shader 9 ( Per Pixel Car Surface Shader): 99 fps 10.0682 mspf 497 rendered frames
shader 10 ( Per Pixel Environment Mapping): 204 fps 4.9077 mspf 1019 rendered frames
shader 11 ( Per Pixel Environment Bump Mapping): 177 fps 5.6466 mspf 886 rendered frames
shader 12 ( Per Pixel Bump Mapping): 120 fps 8.3587 mspf 599 rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping): 76 fps 13.2301 mspf 378 rendered frames
shader 14 ( Per Pixel Veined Marble Shader): 77 fps 12.9118 mspf 388 rendered frames
shader 15 ( Per Pixel Wood Shader): 109 fps 9.2055 mspf 544 rendered frames
shader 16 ( Per Pixel Tile Shader): 65 fps 15.4056 mspf 325 rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting): 12 fps 86.5773 mspf 58 rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting): 89 fps 11.2108 mspf 446 rendered frames
shader 19 ( Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter): 23 fps 42.6377 mspf 118 rendered frames
shader 20 ( High Dynamic Range Shader (cross blur)): 30 fps 33.4049 mspf 150 rendered frames
shader 21 ( High Dynamic Range Shader (gaussian blur)): 31 fps 31.7630 mspf 158 rendered frames
shader 22 ( Per Pixel Edge Detection And Hatching Shader): 30 fps 32.9012 mspf 152 rendered frames
shader 23 ( Per Pixel Water Colour Shader): 41 fps 24.1876 mspf 207 rendered frames