Nebuchadnezzar
Legend
9600 Pro @ stock clock
Code:
video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 136314880
HAL (pure hw vp): RADEON 9600 SERIES (Anti-Detect-Mode: off, gamma correction: DAC)
options
pixel shader version: 2_0
partial precision: off
number of render targets: 1
results:
shader 1 ( Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7
shader 2 ( Per Pixel Diffuse Lighting): 123 fps 8.1412 mspf 615 rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)): 85 fps 11.8040 mspf 424 rendered frames
shader 4 ( Per Pixel Point Light Shader (Phong)): 86 fps 11.5967 mspf 432 rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)): 69 fps 14.4876 mspf 346 rendered frames
shader 6 ( Per Pixel Anisotropic Lighting): 90 fps 11.1241 mspf 450 rendered frames
shader 7 ( Per Pixel Fresnel Reflections): 78 fps 12.7977 mspf 391 rendered frames
shader 8 ( Per Pixel BRDF-Phong/Anisotropic Lighting): 68 fps 14.6284 mspf 342 rendered frames
shader 9 ( Per Pixel Car Surface Shader): 62 fps 16.2528 mspf 308 rendered frames
shader 10 ( Per Pixel Environment Mapping): 125 fps 7.9696 mspf 628 rendered frames
shader 11 ( Per Pixel Environment Bump Mapping): 109 fps 9.1647 mspf 546 rendered frames
shader 12 ( Per Pixel Bump Mapping): 74 fps 13.5087 mspf 371 rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping): 51 fps 19.5580 mspf 256 rendered frames
shader 14 ( Per Pixel Veined Marble Shader): 60 fps 16.7818 mspf 298 rendered frames
shader 15 ( Per Pixel Wood Shader): 71 fps 14.0477 mspf 356 rendered frames
shader 16 ( Per Pixel Tile Shader): 41 fps 24.6354 mspf 203 rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting): 7 fps 141.4931 mspf 36 rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting): 53 fps 18.7522 mspf 267 rendered frames
shader 19 ( Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter): 14 fps 69.8513 mspf 72 rendered frames
shader 20 ( High Dynamic Range Shader (cross blur)): 30 fps 33.8498 mspf 148 rendered frames
shader 21 ( High Dynamic Range Shader (gaussian blur)): 32 fps 30.7887 mspf 163 rendered frames
shader 22 ( Per Pixel Edge Detection And Hatching Shader): 19 fps 52.8988 mspf 95 rendered frames
shader 23 ( Per Pixel Water Colour Shader): 34 fps 29.2060 mspf 172 rendered frames