Senua's Saga: Hellblade 2 [XBSX|S, XGP]

Discussion in 'Console Gaming' started by chris1515, Dec 13, 2019.

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  1. chris1515

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  2. techuse

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    In engine is not too dissimilar to CGI these days. Looking forward to seeing In game footage from next gen titles.
     
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  3. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    From the official Xbox News article:

    The footage shared tonight was captured in-engine and reflects the power of Xbox Series X available to developers to deliver new universes, experiences and games in ways you have never imagined.
    From the official Xbox YouTube video text:

    Senua's Saga:Hellblade II - the next entry in the Hellblade franchise from developer Ninja Theory.
    Footage for this trailer was captured entirely in engine.
    Built for the new Xbox Series X* - the fastest, most powerful Xbox ever.
    Power Your Dreams.
    *The availability and sale of Xbox Series X is subject to required regulatory approval(s) in your jurisdiction.
     
  4. Malo

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    Which basically confirms that it's a depiction of what a real-time cutscene might look like on XBSEX
     
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  5. Shortbread

    Shortbread Island Hopper
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    Beautiful. Microsoft did good when they acquired Ninja Theory.
     
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  6. cheapchips

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    They're presumably using UE4 again. It's pretty awesome that visuals like this are in reach on day one with talented devs like NT.
     
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  7. Karamazov

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  8. chris1515

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  9. Sigfried1977

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    Looks lovely. Still: What a weird choice for a sequel. Like getting a movie sequel to One flew over the Cuckoo's nest Or Shutter Island.
    Senua II - 12 tflops of crazy
     
  10. DieH@rd

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  11. ultragpu

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    This had my jaws dropped hard, if the gameplay graphics look anywhere close to those then the leap would be way bigger than last gen. Excite!
     
  12. Karamazov

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    can't speak for this one, but senua's sacrifice gameplay graphics where almost on par with cutscenes.

     
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  13. chris1515

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    Yes and they work very tight on the cost side. Now thy have the backup of the Xbox division.:-D This will look gorgeous.
     
  14. ultragpu

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    I have a strong feeling the visual fidelity of gameplay and realtime cinematics will transit ever more seamless than before due to everything is using the same asset quality and settings with the only major difference being cinematic lighting and camera angle.
     
  15. cheapchips

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    Once nice detail in the first shot of twig head people is that individual leaves on the trees are moving about. Not saying that it'll be like that in every game, but it's a nice change from current gen texture wibbling.

    I'm sure they've said that they'll be sticking with shorter game expediences. It'll be interesting to see exactly how many people have worked on this. Are they staying with small teams for a long span or throwing a large portion of the company behind each release. Sacrifice was around 20ish people?
     
  16. orangpelupa

    orangpelupa Elite Bug Hunter
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    i just wish the puzzles will be clearer or maybe add "easy mode" for dumb people like me. I stopped playing it after stuck on the 2nd or 3rd "portal" puzzle
     
  17. Scott_Arm

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    Honestly, one of the best parts is her teeth. Those are some nice looking teeth. Teeth are still generally something that doesn't look good in real-time graphics.
     
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  18. TheAlSpark

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    DENTAL PLAN

    /ironic toothnitpick
     
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  19. orangpelupa

    orangpelupa Elite Bug Hunter
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    I'm confused which ones are due to the artists efforts and which ones are due to hardware power and which ones are only possible due to both
     
  20. eloyc

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    Impressive, but... "in-engine". :-? You can render at slow 15 FPS and then double it and play it as a smooth 30 FPS video, and other stuff. I'd like developers to show us true real-time stuff. I don't like to wonder how much of that will be seen in real-time.
     
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