cheapchips
Veteran
understood, but from what I know this is not "prerendered"
It runs sub 4K resolution (3840x1608) and can't sustain more than 24 fps and there are some imperfections in the trailer’s field of depth effects and some halos around certain objects
if it is the case (prendered at different framerate), the trailer in-engine would be 4K@30fps rock steady
DF have some doubts on the LOD switching, but this do not means the trailer is "prerendered"
UE5 misses the same LOD switching, so, it is prerendered too?
"In engine" is common marketing talk for creating a trailer with a real-time engine and cranking up the visuals beyond what can be achieved at 30fps+. Hence the prerendered speculation.