DuckThor Evil
Legend
Then your play style is similar to mine except for the Lancer deployment. I don't use Lancers except for very specific targets ().:like the towers in the last battle and Marmota's heat dispensers
I Took Maximillian down in two turns, not on the first try though , I had to alter my original strategy, because hitting those mid level armored towers proved to be too much of a task for lancers and tanks even from relatively short distance. I was first afraid of Maximillian firing, so I decided to use the Edelwais, but couldn't hit anything. Then on turn one, I used the sniper to took down the far away tower and lancers to take down the two close ones, then I shot two mortars at Maximillian which caused the cutscene and him going to the back end of the map. Then I drove Edelweiss back to the camp in order to get full mortars for the next round and then I skipped turn.
On the second turn I again used the sniper for the one in the back, One tower was the armored one in the middle and one far on the right, I used Lancers from one feet away to take those out using three CP's and fixed my tank with an engineer, then I skipped and made sure I had full action points in the next turn and then it was quite easy to take him down. I actually did all the damage to Maximillian with Edelweiss, apart from the last kill shot that was given by a Trooper, since I had only one CP left, and for some reason I thought only tank could deal significant damage to him, but the trooper on level 17 also dropped the health bar quite nicely!
On the second turn I again used the sniper for the one in the back, One tower was the armored one in the middle and one far on the right, I used Lancers from one feet away to take those out using three CP's and fixed my tank with an engineer, then I skipped and made sure I had full action points in the next turn and then it was quite easy to take him down. I actually did all the damage to Maximillian with Edelweiss, apart from the last kill shot that was given by a Trooper, since I had only one CP left, and for some reason I thought only tank could deal significant damage to him, but the trooper on level 17 also dropped the health bar quite nicely!
I also treat Shamrock as a decoy/bullet sink only, but I have seen someone prefers Shamrock exclusively since it's expendable compared to Edelweiss:
Imo Shamrock is way too weak and inaccurate to make using it worthwhile, sure it has a little better range, but it doesn't make for the other suckiness. Edelweiss with an engineer is pretty good combo and you can rush with it relatively risk free. I think the enemy was incabable of taking Edelweiss down in one turn, except if they hit the radiator, so you could charge with it, take punishment, fix it and unleash hell!
Towards the end, I trust my snipers the most, followed by shock troopers and then Alicia. It seems that people in GAF prefer scouts, especially a level up'ed Alicia (using special orders). I didn't find out about the scout's grenade launcher until the last chapter
I played all the skirmishes and many of them several times on my first playthrough, so I think my classes were something like: 18,17,15,12,14 (scout, trooper, lancer, engineer, sniper) and troopers and lancers were extremely durable and very hard to take down, sometimes I used them as decoys to protect the weaker units and sometimes my trooper could easily take down two enemy troopers in one enemy turn, with cover and return fire (or whatever those are called ). Scouts were also good if you could get behind enemies unnoticed, and the rifle grenade was great to fire from behind the corner or over a obstacle while you were safe in a safe place. It was extremly usefull against crouching enemies behind sandbags. It would destroy the sandbags and make them stand and thus significantly lowering their defences, and then they were easy to take down. In fact I think the hardest battle by far in the game for me was the one in chapter 11.
It was very hard to occupy the last camp without the rifle grenade as at that point my scout was one level shy of being elite and the tanks were neutralised from reaching the final camp. The enemy defences were extremely strong at the end and getting reinforces on every turn, I suffered heavy losses there including my sweetheart Jane Turner... With rifle grenade it would have been easy.
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