I think that's what Sigfried meant:
The game looks good because of strong character design, excellent color use, and the subtle sketch + water-color look. Every character in the game, including the entire supporting cast, is unique. They all have their own catch phrases and character quirks that affect gameplay.
IMHO, the GameTrailer review presents it best:
[gt]43160[/gt]
I don't really care how many polygons the engine pushes and how high texture resolutions are as the long as the results look good. In the end, VC easily overcomes it's technical shortcomings (whatever those may be) because the art direction is so beautiful.
The game looks good because of strong character design, excellent color use, and the subtle sketch + water-color look. Every character in the game, including the entire supporting cast, is unique. They all have their own catch phrases and character quirks that affect gameplay.
IMHO, the GameTrailer review presents it best:
[gt]43160[/gt]