Crazyace:
There were quite a few poor Saturn games as well.. (HOTD and ManxTT weren't quite as good
These have no relevance to any comparison specified here, and they're not even examples of top-tier Saturn titles like the more applicable Virtua Cop 2 or even the older SEGA Rally.
Ironically, HOTD, Manxx-TT Superbike, and the Wipeouts were all programmed for the Saturn by the same company, Tantalus Interactive:
http://www.tantalus.com.au/games_boxes.htm
Tantalus didn't work the Saturn as well as SEGA's teams, the ones behind the Virtua Cop 2 and SEGA Rally Championship conversions.
- and Daytona didn't match up with RidgeRacer - and there's always VF1 )
Those early Saturn titles, AM2's first releases for the system way back in 1994, are obviously not representative of its potential judging from the later games.
This condition was furthered by the fact that those first games intentionally were trying to replicate the design of the arcade game and not take advantage of the Saturn's specific capabilities: Daytona tried to have all the simultaneous cars of the arcade version, which no other console racer was stupid enough in design to try to approach (until F-Zero 64 later), and they purposely left Virtua Fighter without texture mapping to match the build of the original (which SEGA soon after revised with the more feature-advanced, Saturn-specific Virtua Fighter Remix... complete with texture mapping and no glitching.)
Guden Oden:
I played both versions and there's no chance in hell Saturn Wipeout ran smoother than PS.
You're the one who missed it, then.
It was this way - the PS version ran flashier, the Saturn version ran smoother - as it was with more than a few games that appeared for both platforms. There was a Mechwarrior title, PowerSlave, NHL PowerPlay '96, Duke Nukem 3D, Grandia (which, for all the slowdown it had, was still better than the PS rev), Quake, and many others. The system's custom titles most often excelled for their consistent, higher framerates - the smooth 3D of solid engines like NiGHTS, SRC, VC2, and Decathlete being the platform's defining efforts.
Many top developers felt that the Saturn was more powerful than the PS when both machines were taken advantage of - lots of devs under the ESP label, for instance. Snowblind's core team and founders, who previously founded Lobotomy Software, learned the Saturn inside and out and felt this way. Their games were great on both systems, but were able to be more advanced on SEGA's.
Of course, such a determination always exists in a subjective realm depending on which aspects of graphics impress you most.