Screenshots of Doom3 Xbox (No scans)

Farid

Artist formely known as Vysez
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Here are the firsts screenshots of Doom 3 Xbox, no more blurry mags scans. :D

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The textures have been downsized due to the amount of ram in the xbox, and also there's only one stencil shadow per character (visible on the lasts 4 shots).

The world textures are kind similar to the PC version but the characters textures look really downsized and blurry.
I thought that J.Carmack stated that the Xbox could handle the lighting system, but there we only get one stencil shadow per monsters...maybe the Doom 3 changed a lot since that statement from JC or maybe Vicarious vision (thoses who port Doom 3 to Xbox) are bad developer (the Jedi Knight II port to Xbox by them was kind of bad btw).

*Images are hosted by Gamekult.com
 
Lord, i'll have to splash out on a NV40 or R420 i guess... Somehow i dont think my GFFX 5900U will look drastically better than this and run properly... I mean can u say BLURRY... I just hope (for their own good) that the framerate is silky smooth, blurry AND slow would be crap...
We'll see...
 
Vysez said:
Here are the firsts screenshots of Doom 3 Xbox, no more blurry mags scans. :D

The textures have been downsized due to the amount of ram in the xbox, and also there's only one stencil shadow per character (visible on the lasts 4 shots).

The world textures are kind similar to the PC version but the characters textures look really downsized and blurry.
I thought that J.Carmack stated that the Xbox could handle the lighting system, but there we only get one stencil shadow per monsters...maybe the Doom 3 changed a lot since that statement from JC or maybe Vicarious vision (thoses who port Doom 3 to Xbox) are bad developer (the Jedi Knight II port to Xbox by them was kind of bad btw).

I don't know what people exspected :? I was plain clear since the very anouncement Doom3 for Xbox that it wouldn't look like the PC version in the equivalent resolution.
 
hupfinsgack said:
I don't know what people exspected :? I was plain clear since the very anouncement Doom3 for Xbox that it wouldn't look like the PC version in the equivalent resolution.

I didn't excepte something incredible...but the J.Carmack statement was, let say interesting , so i started looking forward to this port.
:D

london-boy said:
I just hope (for their own good) that the framerate is silky smooth, blurry AND slow would be crap...
We'll see...

The game will be 30 FPS, and the last vicarious vision port of a FPS was JKII and it had some slowdown... so let's just wait an see.
The only thing we might say is that vicarious vison have to prove themselve as a good developers (of AAA titles).
 
Vysez said:
I didn't excepte something incredible...but the J.Carmack statement was, let say interesting , so i started looking forward to this port.
:D

All he said was that the Xbox version would have the same graphical fidelity as the PC version. How that translates to "looking exactly the same" is way beyond me. The definition of the word "fidelity" is "the degree to which an electronic system accurately reproduces the sound or image of its input signal". With that said, all Carmack implies is that the Xbox version will be as accurately reproducing the sound or image of its input signal as the PC version does to its own input signal. Since the PC version might have different input signal, those words are anything but suggesting the Xbox version will look the same. If anything, it even hints that the two versions will look different.
 
hupfinsgack said:
I don't know what people exspected I was plain clear since the very anouncement Doom3 for Xbox that it wouldn't look like the PC version in the equivalent resolution.
The issue is how this will compare to XBox, not PC titles.
It's a given that ports from higher end platform will not look exactly like the original. Problem is when they compare un-favourably to native titles on the target platform. And thing is, that's exactly what happens to majority of such ports.
 
Vysez said:
I thought that J.Carmack stated that the Xbox could handle the lighting system, but there we only get one stencil shadow per monsters...maybe the Doom 3 changed a lot since that statement from JC or maybe Vicarious vision (thoses who port Doom 3 to Xbox) are bad developer

The game is a *port*, not a complete rewrite, so Vicarious wouldn't have to do that much in the way of coding anyway I would think. Maybe you want to blame JC himself for not being able to squeeze P4-2.5GHz-like performance out of a celeron-733... :rolleyes: :LOL:

Blaming the developer for hardware shortcomings isn't particulary useful. It might be the game would run fine with full shadows sometimes, and chug badly when several monsters/light sources are in view, and besides, how much do you think you'll miss those extra shadows anyway? Isn't the game dark enough AS IT IS??? ;)

DAMN, that game's as black as a feckin' coal mine! :)
 
embargiel said:
Vysez said:
I didn't excepte something incredible...but the J.Carmack statement was, let say interesting , so i started looking forward to this port.
:D

All he said was that the Xbox version would have the same graphical fidelity as the PC version. How that translates to "looking exactly the same" is way beyond me.

And who said that??? Sure it's not me, so why quoting me?

The whole point of the DooM 3 engine is its particular lighting system (the stencil shadows), and i thought that it will be a priority to keep it close to the PC version. here we have only ONE shadow per character and indeed that's just a tech detail...
Since we are on a 3D technologie board those detaisl are good to be discuss, that's all! There's nothing else to read in my claims.
 
Guden Oden said:
The game is a *port*, not a complete rewrite, so Vicarious wouldn't have to do that much in the way of coding anyway I would think. Maybe you want to blame JC himself for not being able to squeeze P4-2.5GHz-like performance out of a celeron-733... :rolleyes: :LOL:



César A. Berardini@TeamXbox said:
The first thing that is worth clarifying is that Doom III for the Xbox is not a port of the PC version. Karthik Bala, CEO of Vicarious Visions, is always quick to point out that “the Xbox version of Doom III is not a port, but rather another version of the game.â€￾

Link

Whatever, guden, whatever. :p

;)
 
london-boy said:
Faf is correct as always. Forget about the PC version. I have seen much better looking games ON THE XBOX than this.

agreed, I think that for the most part alot of us were expecting reductions in texture quantity/quality and normal amps too.

I guess the real letdown (thus far) would be the reductions in the light model.
 
london-boy said:
Faf is correct as always. Forget about the PC version. I have seen much better looking games ON THE XBOX than this.

Inded we was , its to bad they dont gave real work to this game :( :( :(
 
Vysez said:
And who said that??? Sure it's not me, so why quoting me?

Well, you made it seem to sound that Carmack guaranteed the Xbox version to look close to the PC version (my post was all about Carmack). I just pointed out that if we're trying to interpret what Carmack said words for words (in that particular statement about graphical fidelity), then it'dn't matter how the Xbox version looks, he would still be justified as long as the graphical fidelity for both versions is the same. I'm sorry if I misread it.
 
Vysez said:
Whatever, guden, whatever. :p

;)

So you think they're going to re-write the entire engine and all of the game content? Then you're the one that is deserving of the :p and ;), heh heh... :LOL:

You can be pretty much assured 90+ percent of the engine code will be the same between the two versions...
 
Guden Oden said:
Vysez said:
Whatever, guden, whatever. :p

;)

So you think they're going to re-write the entire engine and all of the game content? Then you're the one that is deserving of the :p and ;), heh heh... :LOL:

You can be pretty much assured 90+ percent of the engine code will be the same between the two versions...

Probably, especially considering Carmack's engines have always been loved for their scalability. So even 90% might be very optimistic ;)

But we'll never know until someone who worked on it gives out some info...
 
Guden Oden:

> So you think they're going to re-write the entire engine and all of the
> game content?

Um... they're certainly doing a lot of work on it. The graphics engine is being converted to D3D and many (all?) of the assets have to be reworked.

Even with M$' help it's well below the PC version in terms of graphics. The lighting has taken a huge hit. So has the textures. Chronicles of Riddick which uses a Doom 3 type renderer looks much better (on Xbox).
 
cybamerc said:
Chronicles of Riddick which uses a Doom 3 type renderer looks much better (on Xbox).

Agree , in my opinion they should rewrite the engine at least in the ame way of UE2X.
 
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