Here are the firsts screenshots of Doom 3 Xbox, no more blurry mags scans.
The textures have been downsized due to the amount of ram in the xbox, and also there's only one stencil shadow per character (visible on the lasts 4 shots).
The world textures are kind similar to the PC version but the characters textures look really downsized and blurry.
I thought that J.Carmack stated that the Xbox could handle the lighting system, but there we only get one stencil shadow per monsters...maybe the Doom 3 changed a lot since that statement from JC or maybe Vicarious vision (thoses who port Doom 3 to Xbox) are bad developer (the Jedi Knight II port to Xbox by them was kind of bad btw).
*Images are hosted by Gamekult.com
The textures have been downsized due to the amount of ram in the xbox, and also there's only one stencil shadow per character (visible on the lasts 4 shots).
The world textures are kind similar to the PC version but the characters textures look really downsized and blurry.
I thought that J.Carmack stated that the Xbox could handle the lighting system, but there we only get one stencil shadow per monsters...maybe the Doom 3 changed a lot since that statement from JC or maybe Vicarious vision (thoses who port Doom 3 to Xbox) are bad developer (the Jedi Knight II port to Xbox by them was kind of bad btw).
*Images are hosted by Gamekult.com