jvd said:there was a huge thread about it running behind doors at last years e3 at 15 fps on the x800xt pes and the 6800ultras .
Isnt' that just supersampling? PEACE.Shogmaster said:Here's something to help (or hinder) the debate on realtime or not based on lack of jaggies from those pics.
I took a HL2 cap rendered @1280x720 with low amount or none of AA applied to it from an unknown current gen vid card, and then resized it to 720x405.
It got rid of almost all of the jaggies except for the most diagonal and straight surfaces.
MechanizedDeath said:Isnt' that just supersampling? PEACE.Shogmaster said:Here's something to help (or hinder) the debate on realtime or not based on lack of jaggies from those pics.
I took a HL2 cap rendered @1280x720 with low amount or none of AA applied to it from an unknown current gen vid card, and then resized it to 720x405.
It got rid of almost all of the jaggies except for the most diagonal and straight surfaces.
Shogmaster said:MechanizedDeath said:Isnt' that just supersampling? PEACE.Shogmaster said:Here's something to help (or hinder) the debate on realtime or not based on lack of jaggies from those pics.
I took a HL2 cap rendered @1280x720 with low amount or none of AA applied to it from an unknown current gen vid card, and then resized it to 720x405.
It got rid of almost all of the jaggies except for the most diagonal and straight surfaces.
Pretty much. But the point was that there's isn't enough eDram on the Xenon to do supersampling AA @ 1280x720, hense folks here saying those can't be Xenon realtime shots. So with my example, I'm saying that bicubic resampled resizing from Photoshop is accounting for the supersampling like effect.
Not on the whole framebuffer, I agree.Shogmaster said:But the point was that there's isn't enough eDram on the Xenon to do supersampling AA @ 1280x720...
I believe at gdc it was on sli . Which was 2 x 6800ultras which i think we will all agree is more powerfull in pure fillrate than anything on a console in the coming months and next year .Megadrive1988 said:jvd said:there was a huge thread about it running behind doors at last years e3 at 15 fps on the x800xt pes and the 6800ultras .
it was probably more like 20 to 25 frames per second, with some dips down to about 15fps it was on the choppy side at times, but if you look at the more recent footage from GDC 2005, it is conciderably smoother. closer to a solid 30fps now, with most of the choppiness gone.
the 4th video, the one of the city, flying over it, was utterly breathtaking.
First off, what you're about to see, and what you've been seeing in screenshots are not actual gameplay. It turns out that the commercial and all visuals released are actually an artist's interpretation of what Madden could look like on the Next-Gen systems.
Red flag.
But before you dismiss the commercial, the people at Tiburon say that some of the Madden team didn't want these visuals seen, not because they are setting the bar too high, but too low. Seriously, they say that these are the visuals they were shooting for originally, but that the team now feels that they will be easily surpassed. And if that's the case, NFL fans are in for an amazing display of visual impact.
one said:First off, what you're about to see, and what you've been seeing in screenshots are not actual gameplay. It turns out that the commercial and all visuals released are actually an artist's interpretation of what Madden could look like on the Next-Gen systems.
Red flag.
But before you dismiss the commercial, the people at Tiburon say that some of the Madden team didn't want these visuals seen, not because they are setting the bar too high, but too low. Seriously, they say that these are the visuals they were shooting for originally, but that the team now feels that they will be easily surpassed. And if that's the case, NFL fans are in for an amazing display of visual impact.
Acert93 said:it appears that there is a good chance that the new shots are also renders. The question then would be: How similar are the concept renders to what we will see in game?
I'd have to disagree if the R500 is going to have the fillrate of a 32 pixel pipeline card and run at 500MHz. At 400MHz, they'd be theoretically equal, and at 500Mhz w/24 pipelines, the R500 would only be 800 megapixels behind.jvd said:I believe at gdc it was on sli . Which was 2 x 6800ultras which i think we will all agree is more powerfull in pure fillrate than anything on a console in the coming months and next year .
Megadrive1988 said:a current-gen realtime image in high resolution with extra AA
so you haven't been following the rumors that the r500 isn't going to be a pixel pipeline monsters and its all about smarter pixels not more pixels ?Iron Tiger said:I'd have to disagree if the R500 is going to have the fillrate of a 32 pixel pipeline card and run at 500MHz. At 400MHz, they'd be theoretically equal, and at 500Mhz w/24 pipelines, the R500 would only be 800 megapixels behind.jvd said:I believe at gdc it was on sli . Which was 2 x 6800ultras which i think we will all agree is more powerfull in pure fillrate than anything on a console in the coming months and next year .
The 32/64 bit gen had a relatively comparable amount of 640x480 resolution games as the current gen has 720p+ games. So with the move to the current gen, we did get an upgrade in resolution. At an average resolution of say 512x384 (and that's probably above average), the move from the 32/64 bit gen to the current's 640x480 would have been a 1.5x increase in resolution. So maybe we should just cut our expectations for the next gen in half.Acert93 said:Previous gens were increasing the IQ in a fairly set resolution.
Now we want the same IQ jump + 3x the resolution per frame + AA.
I've been following the rumors that the R500 is going to be built on a unified shader system, and that the PC R600 will be based on it. So if the R600 is going to be a generation's worth faster than the R520, it would stand to reason that the R500 is at least comparable to the R520.jvd said:so you haven't been following the rumors that the r500 isn't going to be a pixel pipeline monsters and its all about smarter pixels not more pixels ?Iron Tiger said:I'd have to disagree if the R500 is going to have the fillrate of a 32 pixel pipeline card and run at 500MHz. At 400MHz, they'd be theoretically equal, and at 500Mhz w/24 pipelines, the R500 would only be 800 megapixels behind.jvd said:I believe at gdc it was on sli . Which was 2 x 6800ultras which i think we will all agree is more powerfull in pure fillrate than anything on a console in the coming months and next year .