Which factor most contributed to the Saturns superiority in 2D titles and which could not be reproduced (in an manner of speaking) ont eh PS1 and other architeures of the Day?
this is simple, the saturn had 2 display proc's, one for backgrounds and one for sprites (or poly's, as the case may be). pretty much every 2d game used the vdp's as they were intended (not counting the odd psx port here and there), so pretty much every 2d saturn title took advantage of SMP. also, this gave the saturn the ability to effectivly use 2 different resolutions. in some 2d saturn games, you would have fantastic high res backgrounds and pixelated sprites.
also, the psx has some strange limitations for 2d. if memory serves (and it sometimes does not) the psx could only use sprites up to 16*16 pixels in size (but they could be scaled up to 256*256) and could only have 16 colors per sprite, while the saturn could do larger (32*32 or maybe 64*64) sized sprites and 64 colors/sprite. i'm not 100% on the sprite size, but i'm quite sure of the color limitation. to put that into comparison, the psx had basicly the 2d capabilities of a snes per sprite but could display virtualy limitless sprites.
as for a good 2d comparison, quality wise (not game quality, graphics quality) primal rage was much better looking on the saturn than psx. sfa3 was rediculously better than it's psx counterpart (i even prefer it to the dc version, but i think alot of that is controller preferance), and vampire saviour, astal, and MKR a fantastic example of what can be done with the saturn 2d power.
Clockwork knight , bug , mr bones , nights into dreams , capcom vs games , and there were a few over head space ship shooters can't remember the names will get back to u .
clockwork night and bug used 3d backgrounds and 2d characters, nights was almost all 3d. mr. bones OTOH, is damn impressive, though. especialy the huge t-rex, tons of animation on that thing. but mr. bones was a bit on the jaggy side. demonstrating the high detail background, low detail sprite syndrom mentioned abobe.