http://www.reuters.com/newsArticle.jhtml?type=financeConews&storyID=3953598&pageNumber=0Sammy buys 22% of Sega from CSK, may raise stake
TOKYO, Dec 8 (Reuters) - Japan's Sammy Corp (6426.T) paid 45 billion yen ($418 million) to acquire a 22.4 percent stake in video game publisher Sega Corp (7964.T) on Monday in what could be the first step in taking a controlling share.
Sammy said it may acquire more shares in Sega and may eventually make the game publisher a subsidiary, half a year after merger talks between them broke down due to disagreements over management style and other terms of the integration.
It offered no details on how it plans to do so.
"We did not stop talking because we fought or anything like that," Sammy Chief Executive Hajime Satomi told a news conference. "We still lack killer contents and Sega's history and library of software will help us a great deal."
Sammy bought 39.1 million shares from CSK (9737.T) , a leading information services firm, at 1,158 yen per share, or a 13 percent premium on Monday's closing price of 1,025 yen.
Sammy said it financed the latest share acquisition through bank borrowing.
The new stake will be added to the 100,000 Sega shares, or 0.06 percent of shares outstanding, it acquired in 1999. It is now the biggest shareholder in Sega.
Tokyo-based Sega has shifted its focus to software development in consumer games since pulling the plug on its loss-making Dreamcast game console in 2001, but it has failed to attract a wide range of global consumers.
"Up until now, we have continuously cooperated and worked with Sammy and both companies will work together in the future to ensure Sega's growth," Sega President Hisao Oguchi said in a news release.
Sega has developed a new pachinko game machine, using its trademark video game character "Sonic the Hedgehog".
Sammy said it holds a 31 percent market share for pachinko slot games and a three percent share for traditional pachinko game machines.
"It's the same argument for Sammy, I think, as before when it actually wanted some character-based content to build up its own portfolio products," said Hiroshi Kamide, an analyst at KBC Securities Japan.
Garish pachinko parlours are ubiquitous in Japan, filled with devotees watching as tiny metal balls whirl around the upright pinball machines.
Players can win or lose money but the government defines it as a form of entertainment not gambling.
CSK, an information services company, said it would post a 17 billion yen extraordinary profit from the share sale.
Shares in Sammy closed down 1.63 percent on Monday at 3,610 yen while CSK shares fell five percent to 3,790 yen. The announcement came after the stock market had closed. ($1=107.73 yen)
Of all SEGA's options for partnering, I believe this makes the most sense. The desire to remain independent had them considering full integration through a buyout or merger with another company only as a last resort, yet the suitors expressing interest in collaborating by just buying a share of SEGA (EA, Microsoft) called for fundamental changes to their publishing strategy. To SEGA's business operations, Sammy provided the most synergy (distribution of amusement machines and operation of amusement centers) with the least redundancy (less overlap than there was with Namco), but there was some reservation internally over an outright merger with Sammy for various business and corporate cultural reasons. This new deal allows SEGA to continue to operate themselves while collaborating closely in a partnership upon which both companies can build their strengths and complement each other's needs.