Ryse: Son of Rome [XO]

Discussion in 'Console Gaming' started by dragonelite, Jun 19, 2010.

  1. BoardBonobo

    BoardBonobo My hat is white(ish)!
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  2. XpiderMX

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  3. LightHeaven

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    The demo they showed (On that presentation right after E3 when they said Marius had 150k polys) they said the tech could also be used to speed up real time interactions... They even showed an example where they could break some wood buildings in real time.
     
  4. blakjedi

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    I had the same thoughts. That cartoon hambone looks frankly awful.
     
  5. RudeCurve

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    Yep the videos look absolutely incredible...
     
  6. RenegadeRocks

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    Just watched the 601mb footage and it seems very soft/blurred. Are they using the same AA method as Crysis 2 which used to blur the whole image in the process? Or is it due to upscaling? Or is it intentional to glue the whole image together.

    Reflections look cool, looks like all next gen games will be using them a lot.
    Waiting for Crysis 4.
     
  7. XpiderMX

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    IMO the other two videos are better.

    EDIT: I guess not the same AA.
     
    #828 XpiderMX, Nov 8, 2013
    Last edited by a moderator: Nov 8, 2013
  8. RudeCurve

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    The AA they used provided the film like quality they're trying to achieve.

     
  9. JB9861

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    I'm sure other games will be just fine. We don't want everyone making the same compromises that Crytek chose to make. That would be boring.
     
  10. RudeCurve

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    True many people are quite happy with current gen uprezzed games.
     
  11. RenegadeRocks

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  12. Billy Idol

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    Holy sh!! This looks amazing to me!
     
  13. kots

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    Link for these videos ?
     
  14. RenegadeRocks

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    Looks like an architectural walkthrough , doesn't it. How times have changed, rendering such stuff for clients used to be fun but very very time consuming as render times were sky high. Now we are getting similar quality lighting in realtime in Ryse n KZ. :smile:
     
  15. KKRT

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    How are they floating when You dont even see ground on those shots?
    How are shadows wrong? And You hardly can see details on the ground because of contrast here, so how did You determined its low res?
    And is it first time You've seen grain filter used in game?

    You're so reaching.
     
  16. RudeCurve

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    #837 RudeCurve, Nov 8, 2013
    Last edited by a moderator: Nov 8, 2013
  17. Scott_Arm

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    The animations for the QTEs look very good. The QTEs involving multiple enemies look like they're staged very well. It looks like the combat has sped up, and the enemy counts have increased since the first reveal. I still feel like there is not enough to it, to make me want to get it. Batman just seems to be a lot faster, because you can't block, so you always have to keep moving, and with so many enemies there is always timing counters and evades to worry about. On top of that you have a multitude of gadgets to add variety, as well as all the unlock attacks and takedowns. Ryse just looks like the same sword and shield the whole way through. That could be ok if they had a lot of special moves you could do, but it doesn't seem like there are any. It's just straight two buttons for attacks with nothing else.

    I actually hope it succeeds, because there is a lot of potential where a sequel could be very good.
     
  18. L. Scofield

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    Nice touch with the jiggling fat @0:54 :lol:
     
  19. Scott_Arm

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    I noticed that too. Pretty funny. Is that guy wearing nipple armour?
     
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