I emailed Mike Doggett and asked. (It's formatted from bottom to top.)
I bolded the part I found interesting. Since he designed the thing (Xenos) I am guessing he would be the one to know just what it's capable of.
That's actually difficult to answer. At lower resolutions say 640x480 or
HDTV then the xbox is most likely faster due to it's slightly higher
shader power and high framebuffer bandwidth. But at higher resolutions
1600x1200 it could possible go to the X1K. They both have similar
performance. In the end it comes down to the type of application.
Mike
-----Original Message-----
From: epsilon9@.net [mailto:epsilon9@.net]
Sent: Tuesday, October 11, 2005 7:04 PM
To: Mike Doggett
Subject: Re: Toy Shop demo and XBOX 360
Ah I see. Thank you for replying. I have one more question, if you
would, and then I will leave you to your work.
Knowing what you do about ATI hardware, specifically Xenos, would you
say that Xenos, ala Xbox 360, would
run the Toy Shop demo faster, equal to, or slower than the X1800 XT?
Mike Doggett wrote:
>>Hi,
>>
>>It's unlikely that we would port the Toy Shop demo to the 360. The X1K
>>and the 360 are different platforms with different development
>>environments, so it takes some time to take the code and recompile it.
>>Also the 360 will be launching in a month and doesn't need technology
>>demos anymore, soon it will have real games.
>>
>>Mike
>>
>>-----Original Message-----
>>From: epsilon9@.net [mailto:epsilon9@.net]
>>Sent: Tuesday, October 11, 2005 2:41 AM
>>To: Mike Doggett
>>Subject: Toy Shop demo and XBOX 360
>>
>>The Toy Shop demo is beautiful work of art.
>>I would like to see it ran on the Xenos in the 360, as the Assassin
>>demo was.
>>Is there any way it can be arranged?
>>The Toy Shop demo is now widely considered the new bar for
>>real-time graphics.
>>
>>
>>
>>
>>
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I bolded the part I found interesting. Since he designed the thing (Xenos) I am guessing he would be the one to know just what it's capable of.
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