I'm not saying that selling above the cost was key to Nintendo's success. I'm saying that selling below cost is unnecessary. And dangerous, if your whole profitability strategy hinges on you being in first place. And I'm saying that the other companies have noticed this as well -- Stringer has even remarked on it.
It is necessary under certain circumstances, you honestly think that if MS and Sony sold their respective console for even just 20 dollars above cost that we will have 55 million PS360 in the market right now? What do you think is more dangerous the above scenario with prices hitting the $700 or $800 dollar range or the PS3 or 360's only costing $250 dollars to manufacture at launch and launching at a retail price of $350. A subidization model doesn't require first place but requiring software sales to make up 100s of dollars of subidization on your hardware probably does. Success has more to do with the manufacturer ability to produce a profit model that will work well with the reality they will face during a generation. Both MS and Sony have bascially failed at that concept while Nintendo has succeeded beyond their wildest expectation.
It doesn't have new features, it has the label of 'premium'. Yeah, they're only doing it because they have to sell it at higher margins. But they're not doing that because they don't believe in the PSP as a profit generator -- I'm pretty sure that Sony makes money off the 3000 line by now. The price is higher because the idea is for even retailers to make actual money off gaming hardware. That is a novel idea, and one not even Nintendo was gutsy enough to try -- but absolutely necessary, since DD will cut deeply into the retailer's bottom-line. And of course, we're shocked. Sony has practically gone on record on this retailer-markup, too.
I see your point. The PSP Go has to sell at a higher or what retailer would want to carry a gaming machine that has bascially chopped off a big chunk of potential game and accessory sales with DD only and the inclusion of flash.