Joe DeFuria said:It's lossy compression. By definition just taking a texture / normal map and compressing it will make it "worse". Same with DXTC. The benefit comes, just as with DXTC, from taking a higher resolution base texture (or using more normal maps in a scene to make the entire scene higher quality), with little to no performance penalty.
I didn't say worse did I said detrimental quality loss the simplest lossy compression of couse ist truncation. If XYZ company came out tomorrow said they can give 4:1 compression by simply truncating all the channels to 2 bit compents claiming it could be implemented with far few transistors then 3dc or DXTC do you think a quality comparision would be important?
No its not obivous to the vast majority of users. Look at what extremetech is saying 3dc can do! This is why I'm the major point why I'm not happy.I guess it's not obvious to some?
The whole purpose of compressoin is to get the quality increase without sacrificing performance. Why are you arguing in circles?
Is that really true? I thought it was more to do with storage problems then anything atleast it is storage outside the 3d gaming industry. Also if this was true shouldn't it be standard to do all the benchmarking with compressed textures?
Yeah yeah and identical images the non PS3.0 is supposed to be http://www.pcper.com/image.php?aid=&img=farcry_before_bud2.jpg and damn PHPBB is a nazi on the image linking so it doesn't show up properly.