I could easily construct tons of cases where exactly the opposite is true (rsx would run way faster than xenos) and I would have still proved nothing.
Sometime tricks benefit both platforms, sometimes they help a platform and harm the other one.
to say "everything we do to make RSX run faster help Xenos as well (or the other way around)" is imo naive at best.. Even in this case I could make a couple of examples related to vertex streams attributes..unfortunately NDAs don't allow me to do that.
Well..yes and no.. given the amount of stuff they have on screen I'm not really impressed...but I can see how very big normal maps can impress a lot of ppl
I really cant find any logic in this argument. Why do you think that GOW would be bw limited at 1080p more than it's at 720p?
Yes, GOW is prettier..so what?
Maybe you should check the internal ps3 devs forum more often than, you're not the only one that have worked on both platforms and you might be able to find ppl that agree with you and ppl that don't agree with you at all and that have the opposite experience.
I'm not really suprised by that cause every team has different engines..with different requirements..something that runs good on RSX can run not so good on 360.
Generalizing is not particularly smart..
And I'm even talking about old school programmers that hate Microsoft with a passion! Even they, privately, give the nod to 360 in graphics. Although they will usually immediately follow it up with a lengthy discussion of the joys of cell
?! PS3 is already matching 360 now, with (probably) inferior tools and less experience on the system wrt 360, it can only get
vastly better, no doubt about it. Non multiplatform titles are going to show this quite soon imho