RSX Questions

Frank

Certified not a majority
Veteran
There's still a lot of questions floating around in several threads. If you still have questions put them here and we'll see what we can get answered. Lets keep the discussion down in this thread, just questions:

:D
 
Is it RSX more powerful than Xenos?

(That's what we want to know, isn't it? :LOL:)


Serious now...

Does the RSX make some kind of automatic allocation of vertex ops on free SPE's. That would be crazy.
 
Vaan said:
Does the RSX make some kind of automatic allocation of vertex ops on free SPE's. That would be crazy.

Now that would indeed be a killer implementation. While they can probably excange data, if you can make that into a seamless, general purpose model, it opens up lots of possibilities for any amount of physics, displacement mapping and other interesting ways to improve the geometry greatly. And it would make the lighting model much more streamlined.

But you are most likely required to keep both completely separate, and use different models for each.
 
I want to know how similar RSX is to G70. That's an interesting question because G70 should be released before PS3 (and I bet it will cost more!).
 
vliw said:
Where's the bandwidth needed to render an insane amount of polygons with AA ?

Today Nobody know The RSX architecture and NVidia haven't talked about AA.

We have to wait.
 
End of this month. I can't remember the exact dates but I remember some convention starts on the 27th I believe (or close to it) and that's supposed to be when it's unveiled.
 
The really interesting question IMO, is what kind of bandwidth-saving features Sony and nVidia has put in the RSX, how successful they are in a realworld situation and if they play well together (remember z-buffer compression vs. AA…).
 
Mordecaii said:
End of this month. I can't remember the exact dates but I remember some convention starts on the 27th I believe (or close to it) and that's supposed to be when it's unveiled.
That will be within the week! Starving minds look forward to it.
 
Back
Top