There's still a lot of questions floating around in several threads. If you still have questions put them here and we'll see what we can get answered. Lets keep the discussion down in this thread, just questions:
Now that would indeed be a killer implementation. While they can probably excange data, if you can make that into a seamless, general purpose model, it opens up lots of possibilities for any amount of physics, displacement mapping and other interesting ways to improve the geometry greatly. And it would make the lighting model much more streamlined.
But you are most likely required to keep both completely separate, and use different models for each.
End of this month. I can't remember the exact dates but I remember some convention starts on the 27th I believe (or close to it) and that's supposed to be when it's unveiled.
The really interesting question IMO, is what kind of bandwidth-saving features Sony and nVidia has put in the RSX, how successful they are in a realworld situation and if they play well together (remember z-buffer compression vs. AA…).
End of this month. I can't remember the exact dates but I remember some convention starts on the 27th I believe (or close to it) and that's supposed to be when it's unveiled.