RSX- Do you have some new facts?

Discussion in 'Console Technology' started by sklaar, Sep 19, 2005.

  1. overclocked

    Veteran

    Joined:
    Oct 25, 2002
    Messages:
    1,317
    Likes Received:
    6
    Location:
    Sweden
    Yeah, whatever.. If the RSX is this i speculated how could it be bad either way, if it has more quads/VS units even better. But i dont get how someone is thinking that a G70 wouldnt be enough, the rest is just bonus if thats the case.

    Remember that its a CLOSED SYSTEM also...
     
  2. expletive

    Veteran

    Joined:
    Jun 4, 2005
    Messages:
    3,592
    Likes Received:
    69
    Location:
    Bridgewater, NJ
    My understanding is the Nvidia was only contracted for the PS3 project late last year since the original idea was to use a cell based graphics solution.

    I'm sure nVidia WOULD have spent millions on a custom solution but the way i read it is that a mostly off-the-shelf design was all there was time for.

    I believe ATI started on the Xenos about 2 years ago...

    J
     
  3. Guden Oden

    Guden Oden Senior Member
    Legend

    Joined:
    Dec 20, 2003
    Messages:
    6,201
    Likes Received:
    91
    Da BC runs on DC in da PC! Real EZ. ;)
     
  4. Xeno

    Newcomer

    Joined:
    Jul 4, 2004
    Messages:
    86
    Likes Received:
    1
    Sony and Nvidia were working together on PS3 in 2002...

    http://www.nvidia.com/object/IO_17342.html
     
  5. Urian

    Regular

    Joined:
    Aug 23, 2003
    Messages:
    622
    Likes Received:
    55
    The RSX can be one of these things:

    1. GeForce 7800 GTX (24 Fragment Processors/Pixel Shaders) running at 550Mhz.

    2. A variation of the actual GeForce 7800 with 32 pipes and running at 550Mhz.

    3. An actual GeForce 7800 with an "add-on" that is under NDA.

    But the key of all the PS3 is the Cell, I believe that Sony has designed the machine for the postprocessing graphics in real time, this is why the huge bandwith between the Cell and the RSX exists.

    In other words, the RSX can send the final image to the Cell or an uncomplete image for the application of an special image effect (like the Photoshop filters) that makes the final image that you see more accurate.

    Since the Cell is more powerful than the Xenon we can see better graphics on the PS3, not for the PS3 GPU but for the combo of GPU (Render the image) and the CPU (makes better the image with post-processing).

    Thanks, to all.
     
  6. expletive

    Veteran

    Joined:
    Jun 4, 2005
    Messages:
    3,592
    Likes Received:
    69
    Location:
    Bridgewater, NJ
    Surely it can be more than just these 3 possibilities. :)

    J
     
  7. expletive

    Veteran

    Joined:
    Jun 4, 2005
    Messages:
    3,592
    Likes Received:
    69
    Location:
    Bridgewater, NJ

    Yeha i dont think that nvidia wasnt involved until late last year, just that Sony decided to go with a completely stand-alone 3rd party off the shelf GPU at that point.

    It had been pointed out to me that one possibility was to make a GPU based on the cell technology, i could definitely see Sony contracting nvidia to assist early on (2002) with that design in order to leverage their expertise in this space.

    J
     
  8. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    The poisiton of nVidia is unclear, and we've too little info to hazard much of a guess. Use of a PC part doesn't particularly strike me as 'slapdash' emergency solution. After all a PC GPU and console GPU have to do the same job, and the nVidia part in XB was a very capable design limited by the rest of the system AFAIK. Much as I like exciting new approaches like US and eDRAM framebuffers if the hardware can manage the same job without, it's no big deal and the reasons for going with nVidia are numerous. There's as much possibility nVidia tendered a proposal at the same time Sony and Toshiba were suggesting GPU solutions, of not more reason to believe that then nVidia were conscripted in the last and talk of working for 2+ years with Sony were bald-faced lies.
     
  9. expletive

    Veteran

    Joined:
    Jun 4, 2005
    Messages:
    3,592
    Likes Received:
    69
    Location:
    Bridgewater, NJ

    Agreed.

    However, what we have heard about RSX thus far, while far from complete, suggests it has a lot more in common with an off-the-shelf part rather than a custom part thats been 2 years in development no?

    I know its all just speculation at this point but almost any post with 'RSX' in it is so we may as well... :)

    J
     
  10. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    Based on what we've heard so far, yes. But we really haven't heard anything! It has VS and PS pipes, and is clocked at 550 MHz. Oh, and it interfaces with Cell and has synchronised caches. There could be other things in there that took a couple dozen engineers two years to produce, in the realm of custom functions and processes if not logical units. We don't know, but for me the idea of a couple dozen (didn't I hear 50 engineers from somewhere) nVidia personnel taking a G70 and taking 2 years to on an XDR interface (when G70 wasn't available) seems like an awful waste of time. Assuming the 2 years story is true there must be something a little more to it than an off the shelf part. Though that may just be BC hardware.
     
  11. expletive

    Veteran

    Joined:
    Jun 4, 2005
    Messages:
    3,592
    Likes Received:
    69
    Location:
    Bridgewater, NJ
    Havent we heard more than once that the RSX is based on the G70? Not saying it means everything and i'll drop it after this because i understand its mostly moot.

    J
     
  12. LunchBox

    Regular

    Joined:
    Mar 13, 2002
    Messages:
    901
    Likes Received:
    8
    Location:
    California
    The only thing that everyone is definite on is that...

    The RSX is @ 550Mhz.
    Some of its pipes will be locked/disabled for redundancy.
    The design is based on the G70.
     
  13. Gholbine

    Regular

    Joined:
    Jun 19, 2005
    Messages:
    294
    Likes Received:
    1
    The money Sony gave them, of course. That's what I meant :p
     
  14. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,151
    Likes Received:
    10,297
    That's definite?
    Personally, i wouldn't call "definite" anything - especially the clock speed - until i have my nice PS3 plugged into my TV, and even then i'll be so busy drooling over the games that i'll hardly care! :twisted:
     
  15. avaya

    Regular

    Joined:
    Jul 23, 2005
    Messages:
    681
    Likes Received:
    16
    Location:
    London
    The redundancy issue is an unknown but I agree with your view on that.

    One thing we also know for definite RSX will perform 136 shader ops/cycle.
     
  16. DeanoC

    DeanoC Trust me, I'm a renderer person!
    Veteran Subscriber

    Joined:
    Feb 6, 2003
    Messages:
    1,469
    Likes Received:
    185
    Location:
    Viking lands
    You better hope Marco and I know somethings for "definate" before we plug our home PS3 into our TVs, else you might not be drooling so much ;-)
     
  17. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,151
    Likes Received:
    10,297
    You mean you still don't know some things "for definite"?

    Anyway, how's work going? You must be busy with HS, haven't seen you around much (and with this, i expect this thread to turn into another -fully deserved! - We Love Heavenly Sword thread). :grin:
     
  18. Fafalada

    Veteran

    Joined:
    Feb 8, 2002
    Messages:
    2,773
    Likes Received:
    49
    WTF they LET you take yours HOME? :evil: I need to have a talk with my boss.
     
  19. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    Um, no. LB said 'definite' is 'when I plug my PS3 in at home'. Deano says 'if we don't have a definite long before then, our job's gonna be a bit difficult'.

    But yeah, no new footage or news about HS at TGS. HS didn't even feature on the PS3 title's in development list.
     
  20. nAo

    nAo Nutella Nutellae
    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    4,400
    Likes Received:
    440
    Location:
    San Francisco
    LOL :lol:
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...