Yes that's the interview. I read it of course so I'm not arguing your logic, I'm just saying that it's not hard to believe that provisions for the RSX development could have begun those eighteen months ago (from Jan). I remember reading years ago about NVidia approaching Sony abotu graphics collaboration for their PS3, and I read this on cbsmarketwatch.com. Now - in the past year I have not been able to find that article, and back then I don't recall anything ever coming of it. Either Sony and NVidia went stealth right then and there, or Sony crawled back to NVidia after the fact.
Here's the deal - if I'm wrong I could care less. This isn't directed at you either Scooby - rather at Powderkeg - but I really have to make clear that RSX's development is not some emotional topic for me. If it's the best ever great; if it sucks beyond belief, hey I still have a job and a girlfriend, right?
I was simply waxing philisophical on memory bit-width issues, not actually trying to make some prognosis of what form I thought the final RSX would take.
@Robofunk: G72 will be 90nm, so I'm sure that there were engineering provisions available to Sony for the 90nm G70--->RSX transition, and that it didn't have to be a 'from scratch' proposition.