There was at least one shot with non-native width (the one with Lara overlooking the Soviet town/facilities). Perhaps they've implemented a dynamic scaling? I didn't give them all much of a look what with the crappy compression.It definitely looks native on most pics I have seen, with some AA (not sure which one yet).
Ok, I'll give you counting pixels but being able to determine the source hardware producing those pixels? Come on..It definitely looks native on most pics I have seen, with some AA (not sure which one yet).
By the look at it I would say it's running on a real XB1 hardware, which is encouraging for the final product.
Only if the blacks were crushed.Ok, I'll give you counting pixels but being able to determine the source hardware producing those pixels? Come on..
On console, no grain filter, very low motion blur (only applied when you move very quickly the camera) and with a very light (almost non-existent) post AA.Did TR remaster also include grain filter? I don't recall this from PC edition. Though I may have turned it off
There was at least one shot with non-native width (the one with Lara overlooking the Soviet town/facilities). Perhaps they've implemented a dynamic scaling? I didn't give them all much of a look what with the crappy compression.
The SDK is no different from retail and bullshots seem to be having a negative opinion on informed gamers lately: so it very well could be.
hmm?I'm guessing English isn't your native language. What are you trying to say? unless you really think screenshots have opinions...
Dat is one sexy avatar btw.
Sorry
Until I hear otherwise from a real executive at MS or CD, I'm going to go with timed exclusive.
lol The Tomb Raider post.erm, whatever floats your boat! lol
Yup I'm going for timed exclusive just like Ryse and Dead Rising 3.
Regards,
SB
lol The Tomb Raider post.
yeah, I just thought it was funny the next post had that as the avatar