I think it required too much processing power to make sense packaged with a console. The real application space was with personal computers, mostly for R&D stuff. It should have been released the way hololens has been released. Should have been released to developers for years before it ever saw a commercial application. I had a lot of fun with kinect sports, but that was pretty much it. Since then, it's been a glorified by useful microphone array. The home it has found with hololens makes a lot more sense. I could even see a usefulness in a vr room setup, with two kinect cameras from different angles doing full body scan. Again, processing may be an issue. The tech isn't bad, it just wasn't right for xbox.