Rift, Vive, and Virtual Reality

You're the first non-US backer I've heard about. The spreadsheet up on reddit had a lot of e-mails and shipping notices from all over the world, but only the US had kickstarters having received confirmation or shipping e-mails. What province are you in.
Ontario.
 
I had to look around the forums to see which service they went with. There were at least several other CDN backers that indicated UPS was shipping their order from KY. I assume I can't be the only one.
 
Palmer stated that preorder shipping will now start midweek or the 30th.

He also went on twitter and insulted the fans who wanted more information by refrencing the mouse and the cookie.

Not a good look right now for oculus
 
Up until now they've not really had any direct competing points of comparison for how they handle their launches and communication. If/when HTC/Valve and Sony handle things much better then they might be forced to change or be labeled as unprofessional. Palmer's in a pretty hard spot right now - he's a young kid who happens to be a mouthpiece and figurehead for a multi-billion dollar company and can't help himself but take daily swims through the cesspool of social media. The fact that he's managed to keep most of his plucky optimism and hasn't had a total meltdown by now is actually kind of surprising to me.
 
Up until now they've not really had any direct competing points of comparison for how they handle their launches and communication. If/when HTC/Valve and Sony handle things much better then they might be forced to change or be labeled as unprofessional. Palmer's in a pretty hard spot right now - he's a young kid who happens to be a mouthpiece and figurehead for a multi-billion dollar company and can't help himself but take daily swims through the cesspool of social media. The fact that he's managed to keep most of his plucky optimism and hasn't had a total meltdown by now is actually kind of surprising to me.

The problem is they have vive already showing them up. They aren't shipping till April and people have already gotten emails about orders getting process and you can call up and find out what wave your in.

Oculus promised granular shipping 2 months ago and palmer said yesterday to stop asking for it as its no longer happening.

I called sony out on delaying their product for half a year , I've called valve out for delaying it into 2016. So I will call out oculus on their failure.

The biggest issue is their lack of communication, first palmer tells us preordrs and kickstarter shipping started. Then he complains when we ask for more information and insults us. Then he comes back with 40 minutes to spare on the east coast till day of and says there is a delay.

The reason they did this at midnight east coast is because the NDA ends tomorrow and they are hoping al lthe coverage from the media will over shadow their screw up. Its slimy
 
And speaking of Luckey... I see Lucky's Tale added to my oculus account list. Maybe that means I can download it and play tonight? :D

edit: Hrmm.. Now I'm left wondering even more how Valve is supposed to compete without directly funding multi-year development content for SteamVR.
 
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Shipping update: Kickstarter Rifts will start arriving Mon, pre-orders start shipping mid-week (likely Wed) and will arrive this week too
http://www.roadtovr.com/oculus-founder-clarifies-expected-rift-delivery-windows/


The consumer Rift’s display is a huge step up over the company’s prior headsets. It isn’t yet retinal quality (it’ll be a long time before we achieve that), but it’s more than adequate. The infamous ‘screen door effect’ is very minimal and fades greatly from notice once you are focusing on content inside the Rift.
http://www.roadtovr.com/oculus-rift-review-prologue-to-a-new-reality/

http://www.theverge.com/2016/3/28/11284590/oculus-rift-vr-review

http://www.wired.com/2016/03/oculus-rift-review-virtual-reality/

http://www.polygon.com/2016/3/28/11306708/oculus-rift-review

The low-persistence, fast-refresh panels used in the shipping Rift are a tremendous improvement. While consciously looking for it, I perceived absolutely no screen door effect on the retail Rift hardware. Angelini, on the other hand, was bothered by it. Again, the impressions of this stuff are going to largely be subjective.
And now that I've had the chance to game on the Rift for several days, I'm comfortable saying Oculus gets it right. They might not look like much, but the integrated speakers are worth keeping in place. Their sound quality and volume easily exceeded my expectations.
http://www.tomshardware.com/reviews/oculus-rift-virtual-reality-hmd,4506.html
 
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Oculus 1.3 sdk is now available for download:
https://developer.oculus.com/downloads/pc/1.3.0/Oculus_SDK_for_Windows/

Some interesting stuff as new features
Added Asynchronous TimeWarp (ATW). For more information, see Asynchronous TimeWarp.

Added features for VR focus management, which helps you smoothly transition users between your game or experience and Oculus Home. For more information, see VR Focus Management.

Updated queue ahead to be adaptive. Queue ahead previously processed frames 2.8 milliseconds in advance to improve CPU and GPU parallelism. Adaptive queue ahead works similarly, but automatically adjusts the start time from 0 to -1 frame (depending on the current performance).

Added the performance indicator, which displays when the application is slow or not maintaining frame rate. For more information, see Performance Indicator

Added the Oculus Compositor performance HUD (ovrPerfHud_CompRenderTiming) and renamed the application performance HUD (ovrPerfHud_RenderTiming) to ovrPerfHud_CompRenderTiming.

Support for DirectX 12 (DX12). For more information, refer to the Oculus Room Tiny (DX12) sample.
 
And speaking of Luckey... I see Lucky's Tale added to my oculus account list. Maybe that means I can download it and play tonight? :D

edit: Hrmm.. Now I'm left wondering even more how Valve is supposed to compete without directly funding multi-year development content for SteamVR.
yes if you download it , you can download luckys tale now.
 
Digital Foundry seem to be suggesting that OR has a RGB screen in their article. Unless I'm misunderstanding.
 
Only a couple of review mention it but 'flares' off very high contrast areas (so pretty much white on black) are apparent.

It's the kind of thing expected on a 1st gen product, but you do wish all reviewers would pick that up. Once you've had the product for a while it'll be the kind of thing that grates.
 
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