Added Asynchronous TimeWarp (ATW). For more information, see Asynchronous TimeWarp.
Added features for VR focus management, which helps you smoothly transition users between your game or experience and Oculus Home. For more information, see VR Focus Management.
Updated queue ahead to be adaptive. Queue ahead previously processed frames 2.8 milliseconds in advance to improve CPU and GPU parallelism. Adaptive queue ahead works similarly, but automatically adjusts the start time from 0 to -1 frame (depending on the current performance).
Added the performance indicator, which displays when the application is slow or not maintaining frame rate. For more information, see Performance Indicator
Added the Oculus Compositor performance HUD (ovrPerfHud_CompRenderTiming) and renamed the application performance HUD (ovrPerfHud_RenderTiming) to ovrPerfHud_CompRenderTiming.
Support for DirectX 12 (DX12). For more information, refer to the Oculus Room Tiny (DX12) sample.