Good article on valves attempts at lowering the bar for graphics
http://arstechnica.com/gaming/2016/...-vr-running-on-a-four-year-old-graphics-card/
http://arstechnica.com/gaming/2016/...-vr-running-on-a-four-year-old-graphics-card/
My IEMs (Final Audio Heaven VIII) are pretty high end and they aren't close to the HD 800 S in transparency (but they are pretty transparent for IEMs). Ironically binaural is a great leveller: the IEMs still reduce the scale of binaural, but the basic quality of binaural still shines through. The positioning is still very precise.Personal experience still tells me that IEMs just dont stack up in practice for delivering that natural sounding expansive audio, and I'm not convinced a bunch of first timer indie devs are going to be engineering an audio experience that can suddenly make an IEM replicate what full sized headphone does dollar for dollar. Even with binaural recordings, which conceivably should be the ideal use case for IEM playback, I don't think they hold a candle to a pair of budget hi-fi headphones.
My IEMs (Final Audio Heaven VIII) are pretty high end and they aren't close to the HD 800 S in transparency (but they are pretty transparent for IEMs). Ironically binaural is a great leveller: the IEMs still reduce the scale of binaural, but the basic quality of binaural still shines through. The positioning is still very precise.
I expect cheap IEMs will lose badly in their reproduction of scale.
I kind of secretly hope that VR will bring about a new era in music recordings: binaural music videos would be the starting point, eventually leading to lots more music being published for binaural consumption (without video). VR is going to put a lot of emphasis on sound and binaural done well is compelling enough on its own.
Audiophiles use lots of peculiar words to try and describe audio. Wet, dry, punchy, transparent, muddy...all to describe whether the audio has good frequency range and a clean signal. In truth, audiophile literature would probably be the dullest on the planet if not for their obsession with trying to describe non-audio qualities to their hobby!hmm im confused.
what is transparency, leveler, binaural scale, reproduction of scale?
My IEMs (Final Audio Heaven VIII) are pretty high end and they aren't close to the HD 800 S in transparency (but they are pretty transparent for IEMs). Ironically binaural is a great leveller: the IEMs still reduce the scale of binaural, but the basic quality of binaural still shines through. The positioning is still very precise.
all to describe whether the audio has good frequency range and a clean signal
So you agree that being IEMs aren't inherently disfavored for positioning?
-> Compared to $1500 headphones.He said a $600+ IEM still reduces the scale of a binaural recording
-> Compared to $1500 headphones.
Cost/performance ratio argument still stands.
Could multiple GPUs split the shadowing work so that they do distinct sub-sets of the lights? And then send the results to their peers.
Could multiple GPUs split the shadowing work so that they do distinct sub-sets of the lights? And then send the results to their peers.
Could multiple GPUs split the shadowing work so that they do distinct sub-sets of the lights? And then send the results to their peers.