The hardware is literally an OLED screen, two lenses and plastic around it. They should at least release the option of buying the headset alone without all these extras at $349-400.
No it's not. It's 2 custom made oled displays. Custom displays are expensive and lead times for custom displays are long... There is the mechanism to adjust the lenses and the lenses are also custom made etc. Retail rift is not engineered from off the shelf parts. And btw. there is that fancy feel good fabric surrounding the plastic to make the rift feel better when you wear it.
That and a gyro. Yeah, custom screens are expensive but it's nowhere near $500 expensive.
You would also have account for 2-3 years of r&d in both hw and sw. It's not like all those employees are working for nothing.
So many assumptions, so little actual information.
The Rift runs at 2160×1200 at 90Hz split over dual displays (OLED)
2x USB 3.0 ports
HDMI 1.3 video output supporting a 297MHz clock via a direct output architecture
6DOF Motion Tracking
Wait for a shootout before you judge. Honestly, as a someone who has used these devices, the most important factor for performance for (stage 0/stage 1) is how it feels to the user, not what numbers it's able to spit out. If it takes a lot of money for less users to toss their lunch after using the device the better. The largest hurdle for all VR devices will of course be making the experience comfortable to the user, the less orientation required to use it the better.Good riddance. If it's such a premium product after all, I'll rather wait too see how Vive performs, or even StarVR.
StarVR seems really cool. One dedicated 1440p screen per eye and a 210º horizontal FOV.
If all else is equal, I'd probably pay €1200 for StarVR before paying 900€ for Occulus.
With that price and that h/w requirement this thing isn't going to be relevant for a long time. And that's the problem, who wants to develop games specifically for luxury h/w that nobody is going to buy? Sony and Valve have the luxury of already owning IPs that could be translated on VR in some way, what does Facebook/Oculus have? Maybe they can include Facebook support day 1 in some way, i don't get it.
a simple, I'm sorry it's adding up to that much, would have sufficed.Probably not but remember that thread about professionalism about that guy's twitter comments?
Personally I like it when people are candid. As a badge holding member of the public I'm happy with these relations.