Rift, Vive, and Virtual Reality

So my friend who has a rift would set it to view desktop then using opera or edge go to the website and just stream the video ?
I know there are different vr video formats are they all supported ? (360 mono, Stereoscopic 3D 360 Video, VR180 or 180 3D Video ect)

Mono Video
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And sometimes, in a VR Video, the offset for left and right eyes is Top/Bottom.
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And sometimes it's Right/Left.
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i had some cases on youtube where some "left/right" videos would not work, only showing a 2d screen with both views, but in all, on p*rnhub for example, it worked great, but lots of videos have low res or bitrate, some are 180/360 but 2d, the best are 4/5k 360 and 3d. In a few years volumetric videos will bring a step further.
 
So I have a friend who would like to try out some vr porn purely for research purposes you understand. Does he need a special browser that supports vr ?

For purely informational purposes, a friend told me that there's a VR website with a VR app that allows you to view much of their free VR content using said VR app. They said you can find it by looking up SLR VR or SLR VR APP. I have no idea what SLR stands for, but they said that should help you find the site. :p

Regards,
SB
 
There's an interesting evolution in ideas from the datamining. Valves next VR product was thought to be self contained unit running Deck hardware, talking to a Snapdragon XR for tracking, until this latest set of Valve updates.

The Arm chip in the HMD running tracking and wireless communicating with a separate, more powerful, base console makes a whole lot more sense. The datamining/patients shows that they'd be running a dedicated 'hotspot' for the headset, skipping a load of regular stuff WiFi stuff. Should help with latency / image quality.

Even at its cheapest, this'll be expensive. Maybe Valve will resurrect the subscription model they were considering for the Index.
One of the large costs of the index was the Lighthouses. The headset itself is only $500. So perhaps moving to inside out tracking would allow them to deliver the whole set up for a similar or lesser price than the index ($1k) There is rumors that the device would use hybrid tracking allowing for more accurate tracking than just cameras on the unit.

I don't think nor did I ever think that the steam deck was enough for a vr stand alone experiance. I would wager that we might see a steam deck 2 at the same time as a new headset or right after the headset to power it.
 
One of the large costs of the index was the Lighthouses. The headset itself is only $500. So perhaps moving to inside out tracking would allow them to deliver the whole set up for a similar or lesser price than the index ($1k) There is rumors that the device would use hybrid tracking allowing for more accurate tracking than just cameras on the unit

Agree that $1000 for 'console'+hmd all in would be a better price point to hit. Really tricky to do that though. To break down my quest 3 + ps5 comment on BOM:

The HMD needs to have stand alone processing to be wireless. Camera+arm soc+battery make it a Quest 3 really, with eye tracking costs on top.

The console needs to run Alyx well, at a minimum. Suggests a PS5 like SoC?

I forgot controller costs! Meta are being cheap/clever with the Quest 3 controllers. They've ditched the tracking ring. It's essentially hand tracking with imu support. We'll see how well that works in practice, but not sure Valve could emulate that saving.

On the hybrid tracking thing, no sure how much use it is? Camera tracking can be good enough these days. They could put a lighthouse base station inside the console. Adds to cost though.

My pure speculation at this point is that this console+hmd won't be sold separately. They'll pitch it as a new class of performance standalone wireless PCVR, same as the Deck being a (sortof) new class of portable PC.

$1000 would put it right in the PS5+PSVR2 bracket. Not sure how many people are actually buying that as a bundle.
 
Steam machine vr ?
If they do relaunch Steam Machines I hope they do it right this time.

Not all in house because that's too restrictive to do justice to PCs, not all external because that creates a lousy user experience ... the golden middleway, the Chromebook way.
 
Not all in house because that's too restrictive to do justice to PCs

Since we're talking PC VR rather than PC gaming, I'm not convinced it plays out that way? The next stage of PCVR needs it's GTX970/Rift equivalent, that sets a good foundation for the next several years of VR. A Value 'everything you need for PC VR' package could do that. They literally considered that when the index launched, but SteamOS obviously wasn't in the shape it is today. AMD SoCs weren't either.
 
There are 2.5 GPU manufacturers and 2 CPU, a Steam console would endanger that.

A single configuration Steam machine would be a defacto Steam console and is dangerous to PC. Even if it's mainly marketed at VR, it will still have a HDMI/DP port too.
 
I don't see it really. Any argument you could apply to a Steam console damaging the PC gaming space, assuming it was actually sold separately to a HMD, apply to the Deck. If anything, that's popularised it's segment, driving more choice to market, not less. PC gamers are always happy to spend hundreds/thousands of dollars more than they need to for a few extra fps. :)

If you take a VR/Spatial Computing only All-In-One product, it doesn't exist yet in the PC space. If Valve prove it works, it's also likely to result in OEMs churning out the VR equivalent of the ROG Ally etc. That's before you get to VR niches. Simmers will likely want to spend $1000s more top end GPUs etc
 
If they do relaunch Steam Machines I hope they do it right this time.

Not all in house because that's too restrictive to do justice to PCs, not all external because that creates a lousy user experience ... the golden middleway, the Chromebook way.
what cheap crap that has an expiration date and force devices halfway through their life onto public schools so they make money faster?
 
10 years of updates now, well beyond economic life ... even 8 was really. That's 10 years of fool proof operation, with cloud backup and account portability. Something you just can't get on self-administrated PC. Long term affordable availability of spare parts isn't so great, then again it's not for PC laptops either.

Macbook is better because of minimum number of variations, but more and more vertical integration is what I want to avoid. Repair-ability can be fixed without going vertical IMO.
 
Agree that $1000 for 'console'+hmd all in would be a better price point to hit. Really tricky to do that though. To break down my quest 3 + ps5 comment on BOM:

The HMD needs to have stand alone processing to be wireless. Camera+arm soc+battery make it a Quest 3 really, with eye tracking costs on top.

The console needs to run Alyx well, at a minimum. Suggests a PS5 like SoC?

I forgot controller costs! Meta are being cheap/clever with the Quest 3 controllers. They've ditched the tracking ring. It's essentially hand tracking with imu support. We'll see how well that works in practice, but not sure Valve could emulate that saving.

On the hybrid tracking thing, no sure how much use it is? Camera tracking can be good enough these days. They could put a lighthouse base station inside the console. Adds to cost though.

My pure speculation at this point is that this console+hmd won't be sold separately. They'll pitch it as a new class of performance standalone wireless PCVR, same as the Deck being a (sortof) new class of portable PC.

$1000 would put it right in the PS5+PSVR2 bracket. Not sure how many people are actually buying that as a bundle.

we already know the steam deck broke even at $400 over a year ago. Remove the screen and battery and you should be closer to $300. I don't really see adding in a more powerful apu driving those costs up much if at all a year or almost 2 years later. So if we factor in sub $400 for the console part you'd still have about $600 to play with in regards to the headset and controllers.

I'd wager for the SOC they can just get away with the 7000 series amd apu's or depending on timing maybe the 8000 series apu.


The ally does a decent job playing alyx. Factor in some faster ram , not having to worry about throttling ( the console should have more robust cooling than a handheld) Also you'd have a steam os instead of regular windows 11 and the oculus software on top of that.

Of course Valve could go with a custom soc with more cu's or like I said they could end up with the 8000 series apu. I believe 2024 would give us zen 5 apu's and who knows what on the graphics side.

THe ROG ally specs are as follows

ProcessorAMD Ryzen™ Z1 Extreme Processor | AMD Ryzen Z1
CPUZen 4 architecture, 8-core /16-threads, 24MB total cache, up to 5.10Ghz boost
GPU12 RDNA3 CUs, up to 2.7GHz, 8.6 TFLOP, default 4GB RAM capacity
APU Power9-30W

So moving to a zen 5 + a refreshed rdna 3 or even just moving to 20 cus well then you basically have a series s at that point. Heck if you move to 20 RDNA 3 cu's and are able to clock them at 3ghz in the console you'd not only match the 20 cu rdna 2 in the series s but you'd be running them at twice the clock speed. The main issue would be ram bandwidth.


The other thing would be giving users an option. Bundle the headset/controllers/console or an option for the headset/ controllers if you have a powerful enough pc. I think valve limiting it to this special console or steam machine would hurt them more than it would help them. There are plenty of people who want to be able to pour more money into their computers to get the best vr experience. The steam machine would just be wasted money. What's more is if they want to also have a steam deck or steam deck 2 able to connect to this. What if you don't want to console experience but instead the handheld one ? The index still continues to sell well at $1000 and I believe launched june of 2019.

As for tracking , nothing comes close to light house tracking. I have had a 4 camera oculus set up and i have used all the quests including the pro . The 2 light house set up has been able to keep up with all of them. I had upgraded to a 3 light house set up and I have never had a tracking issue even in alyx if i put my hands through my legs everything gets tracked right. I could only imagine how having camera tracking on the headset combined with light houses would take that to the next level
 
10 years of updates now, well beyond economic life ... even 8 was really. That's 10 years of fool proof operation, with cloud backup and account portability. Something you just can't get on self-administrated PC. Long term affordable availability of spare parts isn't so great, then again it's not for PC laptops either.

Macbook is better because of minimum number of variations, but more and more vertical integration is what I want to avoid. Repair-ability can be fixed without going vertical IMO.
Yes 10 years now


Schools that are price sensitive get pushed cheaper devices that are close to end of life . It's a huge issue in school districts , a few I know have migrated back to windows laptops. No real end of life for those
 

Meta told suppliers earlier this year that it wouldn't order new components for the device, indicating that production would end as the company ran out of parts.

So, could be a sign that there is no real market for 1,000+ USD VR headsets outside of niche use cases and/or a sign that interest in VR is cooling with early adopter/high spenders being the first to abandon the market.

Will be interesting to see how Quest 3 will perform at the more budget oriented end of the VR spectrum. That'll give a good idea of whether there's still interest in VR among the general gaming public.

Will also be interesting to see how the Apple VR headset does to see if even Apple can create a market for a 3k+ VR device. One thing to keep in mind that even Apple is only cautiously entering the market with a fairly limited run of headsets. Either to create artificial scarcity to try to create demand and/or just if they are unsure there's a market for the device.

Regards,
SB
 
I think the Pro has been flailing forever. The Quest 3 is supposed to kick the pricing up a notch too I think and I'm sure that won't be good for it.

But really I feel VR is like DOS gaming. Niche, indie and most people don't care. lol. High volume isn't gonna happen unless they hype the shit out of it again and lose money again too hehe.
 
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The Pro was alway crap. Sold as a productivity device and useless at it. Even Meta barely use it, so how they thought it was worth bring to market I don't know.

The Reality Pro is a different kettle of fish from the off. A really solid spatial computing device hasn't been done before. It might fail, but it closer to being the 'best screen(s) you can use for anything' that HMDs become eventually. Fully immersive VR apps are just a side perk to Apple's MR approach, rather than the main deal.
 
The VR market is worth $16-17bn this year, with around 23m devices likely to be sold. It's not a mega humanity changing shift in computing, but overall it's not like its dying.
 
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