Pimax Crystal
DISPLAY QLED + Mini-Led Display
2880*2880 pixel per one
Brightness:200nit
Local dimming:20000:1
Colors: 100%NTSC
Delay:15ms
Refresh rate:90Hz/120Hz/(144Hz/160Hz IN TESTING MODE)
HDROPTICS Customized replaceable aspheric optical lens, with 35PPD and 42PPD peak fidelity FIELD OF VIEW 35PPD:
Horizontal:125°
Diagonal:140°
42PPD:
Horizontal:110°
Diagonal:120°INTERPUPILLARY DISTANCE (IPD) Manual IPD and Automatic IPD
Supported IPD range:58–72mmAUDIO Original high-fidelity off-ear headset
3.5 mm audio jack
3 microphone jacksWEIGHT <845g DIMENSIONS 280.10mm*108.2mm*135.90mm CONNECTIVITY Standard Pimax custom 5M DP cable POSITIONAL TRACKING inside-out (Standard cover/MR cover)
outside-in (Lighthouse cover)EYE TRACKING 200 Hz with sub-degree accuracy; 1-dot calibration for foveated rendering Battery 6000mAh Replaceable battery + 120mAh inside battery supports hot swap INSIDE CHIPS Qualcomm Snapdragon XR2,PIMAX Customized PC VR Engine Dual-processor chips8+256G VR MODE PCVR + Standalone VR Controller
BATTERY 600mAh use type-c for charging SYSTEM UPGRADE Support OTA upgrade WEIGHT 126G
I want one but got rid of my lighthouses ages ago and not going down that path again, hopefully it doesn't take too long after this comes out for some other small form factor ones without the need for them.If you already have a lighthouse setup and $999, this seems like a really nice device.
I think the downsides to aspheric lenses are generally considered to be weight and cost (they are made of glass) and they don't have ridges/rings scattering the light like fresnel causing the distortion those lenses get which gives the bigger sweet spot to aspherical. The varyo aero uses them, it's surprising sony used them in the psvr1 because of the cost and i'm guessing this is why psvr2 went with fresnel. It actually makes sense now why people coming from psvr to psvr2 are struggling with the sweet spot issues.I didn't look into it before, but PSVR1 apparently uses aspherical lenses. There is no god ray glow to speak of and the sweet spot issue isn't really there either.
I think the downsides to aspheric lenses are generally considered to be weight and cost (they are made of glass) and they don't have ridges/rings scattering the light like fresnel causing the distortion those lenses get which gives the bigger sweet spot to aspherical. The varyo aero uses them, it's surprising sony used them in the psvr1 because of the cost and i'm guessing this is why psvr2 went with fresnel. It actually makes sense now why people coming from psvr to psvr2 are struggling with the sweet spot issues.
The world of reddit is packed with complaints about OLED mura so I went looking for a video. This looks like only a mild improvement over PSVR1. Odyssey+ is almost free of it.
That's locked to 90 fps, right? So the improvement is of the order of 2x?Great FPS improvement with eye tracked foveated rendering