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Megadrive1988 said:even IGN doesn't know what the true capabilities of the Hollywood GPU are - they are only able to talk about development-kits with faster Flippers, which are probably a long ways off from final hardware.
Developers don't have hardware(Revolution) obviously. Nintendo decides to send out devkits that basically a souped up GC to help jumpstart development. They add 64MB of memory because assests require more.
How hard would it be for Nintendo to get ATI( or is it NEC) to produce a 100 or so souped up Flippers and IBM a 100 or so Gekko's?
Matt doesn't explain in any way what throught put numbers he has been told, polygon, flops, ops, bandwidth, shader model. He's more vague than Kaplan.