hovz said:anyone who thinks mario kart DD is anywhere even close to the level of mario kart 64 is a moron. to this day mario kart 64 is one of the funnest video games available in 4 player mode.
I spent half my youth playing the Mario Kart series (that is a slight exaggeration... emphasis on slight). I can safely say you have sense of nostalgia that overwhelmes the facts. Mario Kart for the SNES was a fun racing game with unique powerups in which the racing was as relevant, if not more so, to the outcome of the race than powerups. Someone who knew how to take corners and how to properly execute powerslides/bunny hops could dust the competition--weapons or not. MK is a technical marvel of gamedesign in my opinion. The gameplay is so spot on, so thought out and refined it is unbelievable. I do not say that about many games, but MK (SNES) is just an unbelievably good game. If you can put up with Mode 7 graphics I highly recommend giving it a spin--especially if you like games that require skill, practice, timing, reflexes, and mastering the nuances of characters. MK is like SFII, but in Mode 7.
On the other hand, MK64 was the exact opposite. You could be in last place by a wide margin, get 2 lightenings, a star, blue turtle shells, and what not and zip from last to first--all the time barely staying on the road (no driving skills required!) This was actually the norm. The game put absolutely no emphasis on taking corners correctly, drifting, powersliding, or kart position--it was all irrelevant because whoever got the best weapon would win most of the time. My friends and I had a working method: You never go for first place until the LAST lap. You could be LAPPED in the game and still get first. MK64 was definately not a racing game, but a abuse the AI and exploit the game type "melee" game (not even worth calling a racer). Even worse, if you were behind the game automatically speed you up anyhow. About the deepest element of the game was hitting the break when you hit a banana or the "charged" powerslide. The game was fun--I played HUNDREDS of hours of MK64--but it really was a step back in many ways... it tore the heart out of an excellent racer. MK > MK64. Both were fun, but MK64 was more death match with A.I. assistance than a kart racing game with cool powerups. And this does not even begin to comment on the blurry graphics. I played MK64 again recently and could not believe I actually put up with such a blurfest.
Fast forward to MKDD. A lot of reviewers were upset about the game not bringing much "new" to the table--and in some senses this is true. It is still Mario characters, in karts, with powerups, racing on stylized tracks. But I am not sure what reviewers were expecting... most racing games are about new tracks and cars, not new methods of driving. In this regards MKDD actually added quite a bit.
The game actually took the good of MK64 and went back a bit to the Mario Kart (SNES) roots. While driving skill is still not as important as the SNES version, your ability to navigate the course and powerslide correctly will result in a position advantage. Driving skill is pretty important, and if you mess up a few corners you will be hurting pretty bad. It is the difference between 1st and 4th. The powerups are advantageous and do help those behind catch up, but not in the insane way MK64 did--you have to earn it in MKDD. If the 1st place player is a great driver, then forget it. You may get a win here or there, but the better driver will win 95% of the time. Skill is rewarded. The game looks great (clean/sharp + fast/smooth + spot on art direction) and introduced a great 2 player-per-kart feature. This allows some great teamwork moments and allows new players to learn the ropes with more seasoned veterans or friends (family) to work together. MKDD is an example of "if it is not broke do not fix it". It really takes the best aspects of MK and MK64 and fuses them with new characters, maps, and gameplay elements. I mean, who could resist Baby Mario/Luigi and their chomp ball, Donky/Diddy Kong with their giant bananas, or Bowser with his huge spiked turtle shell? The game plays great and is not half as frustrating as MK64 in the gamplay department.
No cheat AI + Sharp Graphics = Better Game imo.
But you ARE right: MKDD is nowhere near the level of MK64. MKDD is far above the level of MK64