Revolution cooling issues revisited.

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Readykilowatt, you're not even worth the time.


PC-Engine said:
Ok, but why even bring it up in the first place if it doesn't support your argument which was about the major importance of HD gaming?

I think it does in the fact support that the usefulness is greater than to just the install base of HDTV owners. HD res is definitely a selling point for many who are sick of SD. And it doesn't necessarily mean that those guys all need to be HDTV owners.

My evidence is the fact people bought 20 million GCNs yet only 1% of them cared about component. If only 1% of those gamers cared about component then how many of those gamers would care about HD gaming? Not many.

Going to higher res is alot more noticeable than going to progressive. Infact, there's folks arguing with me to this day that interlacing is absolutely not noticeable at HD resolutions. Higher res is just plain to see. Interlacing to progressive is iffy for most.

How do you know it will be $199? What if it turns out to be $249 without a game and $299 with a game?

Then it better be just as impressive in specs as X360.

IMO it's only worth it if 640x480 with 4xAA makes a big difference, otherwise I'd rather use those extra 25 million transistors for more PS/VS since AA can be done with offchip memory and you can therefore run at 852x480 with 6xAA.

Then why not run at higher res and support HD resolutions?
 
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Oh, I don't think 90% of households wil have HDTV's by 2007, but I do believe it could be between 15 - 25% of the total console owning market. That is a big percentage and something both MS and Sony are after. I can see why Nintendo isn't bothered with it considering they aren't going for that big a slice of the market.

I'm sure those with HDTV's will enjoy Mario, SSBM, and the like at 720P more than they would 480P.
 
I think it does in the fact support that the usefulness is greater than to just the install base of HDTV owners. HD res is definitely a selling point for many who are sick of SD. And it doesn't necessarily mean that those guys all need to be HDTV owners.

Like I said it's just a bullet point feature 99% of Nintendo's target audience doesn't care about.

Going to higher res is alot more noticeable than going to progressive. Infact, there's folks arguing with me to this day that interlacing is absolutely not noticeable at HD resolutions. Higher res is just plain to see. Interlacing to progressive is iffy for most.

I disagree. Going from composite to progressive component is very noticeable in terms of clarity, color, less flicker etc. I'd say it's actually more noticeable than going from say 852x480 with 6xAA to 1280x720 with 4xAA.
Then it better be just as impressive in specs as X360.

Why? The only thing that matters is what you see onscreen not some stupid theoretical number. Nobody cares how many polygons GCN can render peak. They only care that a game like RE4 is possible on GCN. Let's assume Zelda on Revolution looks like a CGI movie from Pixar running at 720x486 with 6xAA. Why would anybody care if it's in 720p or not?

Then why not run at higher res and support HD sets?

Because it requires even more silicon with little visual difference.
 
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PC-Engine said:
Like I said it's just a bullet point feature 99% of Nintendo's target audience doesn't care about.

One could joke that 99% of Nintendo's target audience doesn't care about alot of things Nintendo anymore. ;)

I disagree. Going from composite to progressive component is very noticeable in terms of clarity, color, less flicker etc. I'd say it's actually more noticeable than going from say 852x480 with 6xAA to 1280x720 with 4xAA.

First of all, there are no console games running in 852x480. All widescreen 480i/p console games run @ 640x480 (I got schooled by Faf for about that too). And second, going to component from let's say S-Video isn't as glaring as from composite.

Why? The only thing that matters is what you see onscreen not some stupid theoretical number. Nobody cares how many polygons GCN can render peak. They only care that a game like RE4 is possible on GCN.

Stop right there, cause RE4 is a sore spot with me. Before you accuse me of not knowing the subject matter, I've beaten the game on professional mode and gotten all the secrets including Hand Cannon (Well, save for the bottlecaps).

RE4 had to adapt a special "2nd person" perspective (basically a 3 person with a camera designed to limit showing the amount of polys being drawn per second) because the framerate was too poor for the engine to impliment a proper 1st person or even a 3rd person that gives immediate camera response. For example, look at how long it takes for you to do a 360 degree turn in the game. You have to do 2 subsequent 180 turns, which pauses in between.

Let's assume Zelda on Revolution looks like a CGI movie from Pixar running at 720x486 with 6xAA. Why would anybody care if it's in 720p or not?

And I was accused of assuming alot. Holy moly.....

Because it requires even more silicon with little visual difference.

If your scenario works, there would be no change needed to do HD. It's seems wierd that Nintendo is not even allowing HD gaming to take place in the Rev....
 
One could joke that 99% of Nintendo's target audience doesn't care about alot of things Nintendo anymore.

Well then Nintendo must be making loads of money from a lot of people who don't care.;)

First of all, there are no console games running in 852x480.

Who said there were?

And second, going to component from let's say S-Video isn't as glaring as from composite.

That's irrelevant because the GCN comes packaged with composite cables. Both S-video and component are options and the latter only matters to 1% of GCN owners.

RE4 had to adapt a special "2nd person" perspective (basically a 3 person with a camera designed to limit showing the amount of polys being drawn per second) because the framerate was too poor for the engine to impliment a proper 1st person or even a 3rd person that gives immediate camera response. For example, look at how long it takes for you to do a 360 degree turn in the game. You have to do 2 subsequent 180 turns, which pauses in between.

And this is when you start to makeup stuff with nothing to back it up. I guess Xbox 360 is too weak too going by your logic since GoW and RE5 are both in 2nd person perspective.

And I was accused of assuming alot. Holy moly.....

Just making a point which you apparently cannot grasp.

If your scenario works, there would be no change needed to do HD.

You need more fillrate which requires more pixel pipes which means more transistors.
 
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