Not that much lower and certainly not like the huge differences we can have in the current consoles.
Im sure im misunderstanding things here, but the differences in IQ between PS2/XBOX/GC where substationally greater as compared to PS5/XSX. The XSS falls into another category, i think.
The difference between Xbox and PS2 imagine quality where very large, partly due to the reasons i mentioned in my other post.
It also matters less on a CRT to due to how they handle resolutions.
Absolutely, by all means the best way to go is a solid CRT and either scart or RGB, with the opl/gsm options to
ouput to 480p whenever possible. The interal rendering resolution is something that cant ever be altered using real ps2 hardware.
It can make a HUGE difference..... Now I know it's not actual 1080p but the '1080p' mode doesn't suffer any of the combing artefacts that the 480i output suffers greatly with and is visibly sharper and cleaner then the 480i output.
Loads of games look much clearer and cleaner with the output resolution forced to a higher one.
Now it could be that the mod is removing a blur filter or line doubling, or even both.
But there is a genuine improvement to output clarity.
Oh ok, if that is direct hw ps2 capture thats indeed a nice improvement. Otherwise, the option to output at higher resolutions doesnt increase the actual render resolution of ps2 games, its a mere form of upscaling.
All consoles from that generation suffered with aliasing issues, I'm playing games on OG Xbox via RGB and...tech jaggies are hurting my eyes.
They do. But the PS2 was the worst of them, by a long-shot. It wasnt just the lack of AA, it was the lower internal render resolution, the broken mipmap implementation inherent to the PS2, the often-used field rendering/shimmer, and the component output chip wasnt up to par either with the xbox.
Not forgetting that colours where somewhat limited on the PS2 aswell, compare any multiplat game on both consoles side by side, and more often than not, the PS2 versions lack some colour saturation (try SSX3, TF future perfect etc etc). Also worse framerate/tearing on that console.
I'd say that, for games that were multiplat, go with the xbox versions if you have that in your retro setup. The PS2 shines for its exclusives that never made it anywhere else, which are MANY. It were the days where they had many true exclusives, which played to the PS2's strengths to circumvent the above mentioned problems somewhat.
That and artwork is what keeps many games from being an eye-sore.
Equally, games that played to the GC's and Xbox's strengths did some true magic. Yes, even on the GC (rouge leader 3).
Good job I'm not playing on a modern display but the above tweaks I mentioned help
Yeah agree, generally not a good idea to play these old machines on a 65'' oled as it really shows the weaknesses.
Won't really work on a CRT TV though.
Not above the max resolution no, but you can still interally render at 480p and apply all the mipmap, aliasing and fps fixes and improvements, aswell as filters and loading times.
Then there did exist high definition CRT TV's, aside from being able to connect to a high quality CRT monitor, which does some true magic even in todays games.