Framerate is king! (bis)
Griffith said:
you miss the point
nobody says that 60 fps game are not impressive, the logical thing is that if a game go at 60 fps, then you can add more polys, more enemyes, more IA, more effects, and get a better experience gameplay and/or better looking one, at 30 fps
That would be assuming that a game can be evenly CPU/GPU/BW bound.
A particular 60Hz game should benefit, in some ways, from being remade in 30Hz. But it doesn't necessarily mean that will evenly benefit from 100% more CPU cycles and 100% GPU shading power, because that would be, as I said assuming that the game is evenly bound. Thing that is rare if not totally improbable.
Also, as I said, 60Hz for me is a minimum, and sacrificing Framerate for effects or anything else would is not something I'd consider as a technical prowess.
And as already pointed, some of the best looking games in each genres this gen, are in 60fps.
Why should we choose between high quality graphics and framerate when we can have both?
It's possible to provide incredible graphics, effect, gameplay, sound, physics in 60fps
I don't care if a fast paced action game could look better if it was in 30fps, because the framerate alone will make me pass on it.
Anyway with this kind of "logic" a
steady 15fps, like the days of the N64 or the early 3D games on the PC, could also mean improved graphics, etc...
But then someone will argue that there should be a "minimum" and that 15fps shouldn't be tolerated. And that minimum should be 60fps!
There are 60fps 3D games on Saturn and PSone, I can't even fathom how some people on Beyond3D(!), of all the places, could argue that 30fps should not only be tolerated but also accepted as a standard, or as a common practice, for the modern hardwares we have these days.