TurnDragoZeroV2G said:In a tactical shooter, I'd rarely ever run around like I've seen people do in Resistance videos. It would also be very dangerous to have so many enemies in so many directions as well (thinking of the roundish courtyard where a dropship eventually comes). I've seen people (not in god mode) just mow their way through one side of this and totally ignore the other side. This would be fine for a run and gun shooter, but would seem very iffy doing in a tactical shooter, since you set up your position to danger to your right as well as a large area in front of you.
I don't have major disagreement with your points except the above paragraph. It's a subtle point really.
In a typical run-and-gun game like Halo, if you don't control/get out of a situation fast enough, you may find more and more enemies pouring out from locked doors. So running-and-gunning to maintain strategic control of the battlefield is part of the game. This may mean killing enough to stop/delay a charge... or find a temporary, safe hiding place in a transient environment to survive long enough. Even the simple act of taking cover behind walls may not work.
Most of the posts so far imply that run-and-gun is inferior or somewhat brainless. I tend to disagree (Perhaps they refer to the easier levels).
In tactical shooters, I'm sure the game designers will present a different set of problems for you to solve.
Personally, I prefer the run-n-gun style, especially when the enemies are smart and dynamic. I haven't played an FPS for 2 years now though (except for brief COD encounters in stores). May be I'll give Resistance a try.