mckmas8808
Legend
Personally, I very much dislike that playsyde vid. It doesn't show the game's strengths in any way.
The snow looked great coming down.
Personally, I very much dislike that playsyde vid. It doesn't show the game's strengths in any way.
Wow it looks even better in slow mo
And also the roam that follows is great, and the sound, the sound! Hear the sound in the 2k5 trailer.
Personally, I very much dislike that playsyde vid. It doesn't show the game's strengths in any way.
Agreed, this game just looks acsolutely run of the mill. Very few developers can pull of the intensity and adrenaline pumping gameplay like Infinity Ward, when creating this type of run and gun game, and that's what resistance is, run and gun to the extreme.
I would seriously consider buying COD3 or MOH:AA over resistance if I were buying on launch day, and would definately wait for reviews before choosing. Chances are both of those games will be at worst mediocre FPS's, which is what Resistance looks to be as well.
The story seems like the only thing that can save this game at the moment, or at least set it apart form the pack.
The thing you seem not to understand/know is that this game is not a run and gun game or anything like COD3 or MOH:AA. It's totally different.
Sometimes you will fight with 15 other soliders, sometimes it's 5 other soliders, and sometimes it's just you alone.
From all the media I've seen that is news to me.
How is this any different than COD? Granted in COD2 you always have at least 1 or 2 soldiers, because they made a decision never to have to fight alone, but in COD1 you did. Both COD and MOH have times when you have a large group of allies, and other times when there are just a few, so I don't see how this is anything new.
I would seriously consider buying COD3 or MOH:AA over resistance if I were buying on launch day
Well I'm not saying that it's 100% different, but to tell somebody they should get COD3 or MOH:AA instead of Resistence is just crazy to me. I could see if were comparing COD3, MOH:AA, and Brother in Arms. All of those games are about the same basic subject with different ways at playing them.
Resistence is just different. The amount of polish and options the game has for a launch day game is crazy. And MOH:AA isn't coming out for another 4 months if I'm not mistaken. Why worry about that game now?
But at the end of the day Resistence and COD3 are two different games. Honestly I could see myself playing both of those games and feeling great about both. Resistence and COD3 are just about the same as Ninja Giden Sigma and Devil May Cry 4.
Scooby, you completely misinterpreted my quote. This vid alone, I simply dislike....I personally consider Resistance to be the best FPS i've seen all year.Agreed, this game just looks acsolutely run of the mill. Very few developers can pull of the intensity and adrenaline pumping gameplay like Infinity Ward, when creating this type of run and gun game, and that's what resistance is, run and gun to the extreme.
I would seriously consider buying COD3 or MOH:AA over resistance if I were buying on launch day, and would definately wait for reviews before choosing. Chances are both of those games will be at worst mediocre FPS's, which is what Resistance looks to be as well.
The story seems like the only thing that can save this game at the moment, or at least set it apart form the pack.
They are definately very different games, but they are both run and gun FPS, and personally I'd only want to play one of those types of games as they get fairly boring, unless it's a really great 9/10 type game like COD2.
Even more impressive is the quality of AI apparent, even in our relatively incomplete demo. If you're used to the shop dummy enemies of games like Half-Life 2 - you know the ones, happy to stand around looking nonplussed while you empty a round of bullets into their heads - prepare for a serious wakeup call. The Chimera are tough and won't miss a single opportunity to duck, weave or retreat in the face of opposition. Similarly, you'll need to keep your wits firmly about you in the more labyrinthine areas of the game, with foes routinely using cunning to flank or simply ambush your squadron if you don't stay alert at all times. Needless to say then, Resistance is hard - infuriatingly, hair-tearingly difficult but always fair - it's a game that demands you become a better soldier, learning the intricacies of your arsenal if you want to survive to the end. Of course, the upside here is that Resistance is relentless in terms of tension and, frankly, that's the way we like our FPSs.
I don't think you can just run and gun in Resistance. Well you can but I think you will die fast.
http://ps3.ign.com/articles/742/742522p1.html
How many FPS games lock you into cover? I only can think of rainbow six but doesnt it turn into 3rd person when it locks you into cover?even though there's no button that makes you "lock" onto cover
How many FPS games lock you into cover? I only can think of rainbow six but doesnt it turn into 3rd person when it locks you into cover?
Ben-Nice said:I don't think you can just run and gun in Resistance. Well you can but I think you will die fast.
Bad_Boy said:Well in that case, wouldnt all FPS's be run and gun, making this nothing really new to the genre. And to simply put, if run and gun were a flaw it would be a flaw of the genre itself, no? It's up to the difficulty to determine how much run and gun there is right? Serious Sam for example would be on the other end of the spectrum imo.
I'm definately not saying run and gun is flawed, quite the contrary. I'm just saying some people seem to want to put a stigma on the word, which really makes no sense to me.Who says run-and-gun is flawed ? To me it's just a quicker/more intensive play-style. People can still have tons of fun as long as the level is well designed and the enemies are smart. In many cases, you still have to run to the correct place, at the right moment and gun down the most damaging parties quickly before all hell break lose.
Similar could be said for resistance, its noted by many to be a very hard game (which is what I was referring to early about difficulty). But people seem to see two sides of the spectrum ever since cliffy trademarked "stop and pop."Yeah... but not all FPS are run and gun. Halo 2 Legendary for example is more like run-and-hide, especially with those one-shot-kill Jackals around.
Anyways, long story short....The game arrives in less than 3 weeks, and reviews should be coming in about 2 weeks or so so I'm guessing. We shall see how things fair then. But I have faith in Insomniac.
Well in that case, wouldnt all FPS's be run and gun
What is "this"? Since you seem to be focusing on my cover comment, would you be referring to Gears of War and it's "stop and pop, not run and gun" gameplay? If so, then I've never really thought it was totally new, just far more explicit (whilst also being slower paced).making this nothing really new to the genre.
What flaws? Having just jumped into this discussion, I'm afraid I miss what you're referring to.And to simply put, if run and gun were a flaw it would be a flaw of the genre itself, no?
I'd say that difficulty can and will "bend" the genre. Halo is absolutely 100% running and gunning on normal or easy, no question. Just mindless shooting. Up the difficulty and many people--myself included--would agree that there are far more tactical/strategic elements to the game. I think this is another side effect of trying to create better gameplay. Just running and gunning isn't good enough, and most of the truly outstanding games aren't going to rely on it alone.It's up to the difficulty to determine how much run and gun there is right?
I'm afraid I've only every played a demo of the first one. It was quite enjoyable, and I've always wanted to play it but didn't go through with it. Perhaps I should grab a copy to ease my present boredom.Serious Sam for example would be on the other end of the spectrum imo.