"I've been waiting to see more of the Docu-cam shake for years and the only game with good implementation of it may be GOW which is an FPS disguised as a third-person game."
"Definitely. The best efforts on organic movement to date have been a bizarre 'clown's unicycle' bobbing motion as you run. It's not even a hard thing do, so I'm surprised it's as unnatural as it is."
There no docu-cam shake in FPSes when you run because you don't carry your head in your hand.
Your body is biomechanically engineered to keep your head as steady as possible when walking, running or whatever.
The problem comes from the lack of total movements possible within a game. Your range of motion or movements totally suck in video games, which is understandable because there is no economical way to control all the natural movement capable by a human being.
"Definitely. The best efforts on organic movement to date have been a bizarre 'clown's unicycle' bobbing motion as you run. It's not even a hard thing do, so I'm surprised it's as unnatural as it is."
There no docu-cam shake in FPSes when you run because you don't carry your head in your hand.
Your body is biomechanically engineered to keep your head as steady as possible when walking, running or whatever.
The problem comes from the lack of total movements possible within a game. Your range of motion or movements totally suck in video games, which is understandable because there is no economical way to control all the natural movement capable by a human being.