Real-time raytracing Real Soon?

Discussion in 'Console Technology' started by wco81, Aug 7, 2006.

  1. lefantome

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    ah I see that the fuel thing is not reflected, really well fitting cubemap though
     
  2. TheAlSpark

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    There's some sort of billboard (beige) above the building in the reflection (middle left).
     
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  3. lefantome

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    [​IMG]

    This one looks surprisingly good as well.

    A massive improvement over Mafia 3 that had really poor graphics.
     
  4. Shifty Geezer

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    It's not raytraced. The wheels sit awkwardly in the puddles. Check the right-of-man wheel for a really broken reflection, while the left-of-man wheel (front driver-side wheel of taxi) appears to be floating
     
  5. wco81

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    What's with the haze in the distance?

    Haze also present over more foreground objects too?

    Deliberate or an artifact?
     
  6. manux

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    Reposting from the earlier nvidia discussion today. This looks cool

     
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  7. Shifty Geezer

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    Much prettier in stills than motion. Also very static. So a £6000 GPU can't render this at a smooth 60 fps...that kinda shows us RTRT is going to be very limited for a long time.

    If the idea was to show how pretty RT'd games could be, that backfired for me! We've already seen other examples like the first RTX reveals. This shows instead how limited it is in the short term.
     
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